- class QEntity¶
QEntity
is aQNode
subclass that can aggregate severalQComponent
instances that will specify its behavior. More…Inherited by:
QCamera
,QText2DEntity
,QSkyboxEntity
,QAbstractCameraController
,QOrbitCameraController
,QFirstPersonCameraController
Synopsis¶
Methods¶
def
__init__()
def
addComponent()
def
components()
def
parentEntity()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
By itself a
QEntity
is an empty shell. The behavior of aQEntity
object is defined by theQComponent
objects it references. Each Qt3D backend aspect will be able to interpret and process an Entity by recognizing which components it is made up of. One aspect may decide to only process entities composed of a singleQTransform
component whilst another may focus onQMouseHandler
.See also
QComponent
QTransform
- __init__([parent=None])¶
- Parameters:
parent –
QNode
Constructs a new
QEntity
instance withparent
as parent.- addComponent(comp)¶
- Parameters:
comp –
QComponent
Adds a new reference to the component
comp
.Note
If the
QComponent
has no parent, theQEntity
will set itself as its parent thereby taking ownership of the component.- components()¶
- Return type:
.list of Qt3DCore.QComponent
Returns the list of
QComponent
instances the entity is referencing.- parentEntity()¶
- Return type:
QEntity
Returns the parent
QEntity
instance of this entity. If the immediate parent isn’t aQEntity
, this function traverses up the scene hierarchy until a parentQEntity
is found. If noQEntity
parent can be found, returns null.- removeComponent(comp)¶
- Parameters:
comp –
QComponent
Removes the reference to
comp
.