QSkeleton#

Holds the data for a skeleton to be used with skinned meshes. More

New in version 5.10.

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

class PySide6.Qt3DCore.Qt3DCore.QSkeleton([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QSkeleton with parent.

PySide6.Qt3DCore.Qt3DCore.QSkeleton.rootJoint()#
Return type

PySide6.Qt3DCore.Qt3DCore.QJoint

Holds the root joint of the hierarchy of joints forming the skeleton.

PySide6.Qt3DCore.Qt3DCore.QSkeleton.rootJointChanged(rootJoint)#
Parameters

rootJointPySide6.Qt3DCore.Qt3DCore.QJoint

PySide6.Qt3DCore.Qt3DCore.QSkeleton.setRootJoint(rootJoint)#
Parameters

rootJointPySide6.Qt3DCore.Qt3DCore.QJoint

Holds the root joint of the hierarchy of joints forming the skeleton.