class QSkeleton#

Holds the data for a skeleton to be used with skinned meshes. More

Inheritance diagram of PySide6.Qt3DCore.Qt3DCore.QSkeleton

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

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Detailed Description#

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property rootJointᅟ: QJoint#

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

Constructs a new QSkeleton with parent.

rootJoint()#
Return type:

QJoint

See also

setRootJoint()

Getter of property rootJointᅟ .

rootJointChanged(rootJoint)#
Parameters:

rootJointQJoint

Notification signal of property rootJointᅟ .

setRootJoint(rootJoint)#
Parameters:

rootJointQJoint

See also

rootJoint()

Setter of property rootJointᅟ .