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MarkerPublisher QML Type

Publishes visualization_msgs::msg::Marker messages — See: - http://www.ros.org/wiki/rviz/DisplayTypes/Marker - http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes. More...

Import Statement: import QtRos2.VisualizationMsgs
Inherits:

PublisherBase

Status: Experimental Extension

Properties

Methods

Detailed Description

for more information on using this message with rviz.

MarkerPublisher publishes marker values to a ROS 2 topic. Set the topic and node properties, then call publish() to send messages.

See also MarkerSubscriber and marker.

Property Documentation

action : int32_t

The action field value included in the next publish. Setting this property emits actionChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

color : colorRGBA

The color field value included in the next publish. Setting this property emits colorChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

colors : list<colorRGBA>

The colors field value included in the next publish. Setting this property emits colorsChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

frameLocked : bool

The frameLocked field value included in the next publish. Setting this property emits frameLockedChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

header : header

The header field value included in the next publish. Setting this property emits headerChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

id : int32_t

The id field value included in the next publish. Setting this property emits idChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

lifetime : duration

The lifetime field value included in the next publish. Setting this property emits lifetimeChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

meshFile : meshFile

The meshFile field value included in the next publish. Setting this property emits meshFileChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

meshResource : string

The meshResource field value included in the next publish. Setting this property emits meshResourceChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

meshUseEmbeddedMaterials : bool

The meshUseEmbeddedMaterials field value included in the next publish. Setting this property emits meshUseEmbeddedMaterialsChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

ns : string

The ns field value included in the next publish. Setting this property emits nsChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

points : list<point>

The points field value included in the next publish. Setting this property emits pointsChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

pose : pose

The pose field value included in the next publish. Setting this property emits poseChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

scale : vector3

The scale field value included in the next publish. Setting this property emits scaleChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

text : string

The text field value included in the next publish. Setting this property emits textChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

texture : compressedImage

The texture field value included in the next publish. Setting this property emits textureChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

textureResource : string

The textureResource field value included in the next publish. Setting this property emits textureResourceChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

type : int32_t

The type field value included in the next publish. Setting this property emits typeChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

uvCoordinates : list<uVCoordinate>

The uvCoordinates field value included in the next publish. Setting this property emits uvCoordinatesChanged and, when autoPublish is true, requests a publish at the end of the current event-loop iteration.

Method Documentation

void publish(marker msg)

Publishes marker msg to the ROS 2 topic set by the topic property. Does nothing if the publisher is not connected.

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