- class QQuickFramebufferObject¶
The
QQuickFramebufferObject
class is a convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick. More…Synopsis¶
Properties¶
Methods¶
Virtual methods¶
def
createRenderer()
Signals¶
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
Warning
This class is only functional when Qt Quick is rendering via OpenGL. It is not compatible with other graphics APIs, such as Vulkan or Metal. It should be treated as a legacy class that is only present in order to enable Qt 5 applications to function without source compatibility breaks as long as they tie themselves to OpenGL.
On most platforms, the rendering will occur on a dedicated thread . For this reason, the
QQuickFramebufferObject
class enforces a strict separation between the item implementation and the FBO rendering. All item logic, such as properties and UI-related helper functions needed by QML should be located in aQQuickFramebufferObject
class subclass. Everything that relates to rendering must be located in theRenderer
class.To avoid race conditions and read/write issues from two threads it is important that the renderer and the item never read or write shared variables. Communication between the item and the renderer should primarily happen via the
synchronize()
function. This function will be called on the render thread while the GUI thread is blocked.Using queued connections or events for communication between item and renderer is also possible.
Both the Renderer and the FBO are memory managed internally.
To render into the FBO, the user should subclass the Renderer class and reimplement its
render()
function. The Renderer subclass is returned fromcreateRenderer()
.The size of the FBO will by default adapt to the size of the item. If a fixed size is preferred, set
textureFollowsItemSize
tofalse
and return a texture of your choosing fromcreateFramebufferObject()
.Starting Qt 5.4, the
QQuickFramebufferObject
class is atexture provider
and can be used directly in ShaderEffects and other classes that consume texture providers.See also
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property mirrorVerticallyᅟ: bool¶
This property controls if the size of the FBO’s contents should be mirrored vertically when drawing. This allows easy integration of third-party rendering code that does not follow the standard expectations.
The default value is
false
.- Access functions:
- property textureFollowsItemSizeᅟ: bool¶
This property controls if the size of the FBO’s texture should follow the dimensions of the
QQuickFramebufferObject
item. When this property is false, the FBO will be created once the first time it is displayed. If it is set to true, the FBO will be recreated every time the dimensions of the item change.The default value is
true
.- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QQuickItem
Constructs a new
QQuickFramebufferObject
with parentparent
.- abstract createRenderer()¶
- Return type:
Renderer
Reimplement this function to create a renderer used to render into the FBO.
This function will be called on the rendering thread while the GUI thread is blocked.
- mirrorVertically()¶
- Return type:
bool
See also
Getter of property
mirrorVerticallyᅟ
.- mirrorVerticallyChanged(arg__1)¶
- Parameters:
arg__1 – bool
Notification signal of property
mirrorVerticallyᅟ
.- setMirrorVertically(enable)¶
- Parameters:
enable – bool
See also
Setter of property
mirrorVerticallyᅟ
.- setTextureFollowsItemSize(follows)¶
- Parameters:
follows – bool
See also
Setter of property
textureFollowsItemSizeᅟ
.- textureFollowsItemSize()¶
- Return type:
bool
See also
Getter of property
textureFollowsItemSizeᅟ
.- textureFollowsItemSizeChanged(arg__1)¶
- Parameters:
arg__1 – bool
Notification signal of property
textureFollowsItemSizeᅟ
.