- class QSGBasicGeometryNode¶
The
QSGBasicGeometryNode
class serves as a baseclass for geometry based nodes. More…Inherited by:
QSGGeometryNode
,QSGSimpleTextureNode
,QSGSimpleRectNode
,QSGRectangleNode
,QSGNinePatchNode
,QSGImageNode
,QSGClipNode
Synopsis¶
Methods¶
def
__init__()
def
clipList()
def
geometry()
def
matrix()
def
setGeometry()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
The
QSGBasicGeometryNode
class should not be used by itself. It is only encapsulates shared functionality between theQSGGeometryNode
andQSGClipNode
classes.Note
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- clipList()¶
- Return type:
- geometry()¶
- Return type:
Returns this node’s geometry.
The geometry is null by default.
- matrix()¶
- Return type:
- setGeometry(geometry)¶
- Parameters:
geometry –
QSGGeometry
Sets the geometry of this node to
geometry
.If the node has the flag
OwnsGeometry
set, it will also delete the geometry object it is pointing to. This flag is not set by default.If the geometry is changed without calling setGeometry() again, the user must also mark the geometry as dirty using
markDirty()
.See also
- setRendererClipList(c)¶
- Parameters:
c –
QSGClipNode
- setRendererMatrix(m)¶
- Parameters:
m –
QMatrix4x4