QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO’s. More…
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To update the content of the texture, call
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- class PySide6.QtQuick.QSGDynamicTexture#
- abstract PySide6.QtQuick.QSGDynamicTexture.updateTexture()#
- Return type:
Call this function to explicitly update the dynamic texture.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.
This function is typically called from
preprocess() , meaning during the
synchronization or the
node preprocessing phases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.