- class GraphicsPipelineState¶
Note
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Detailed Description¶
- class BlendFactor¶
Constant
Description
QSGMaterialShader.GraphicsPipelineState.Zero
QSGMaterialShader.GraphicsPipelineState.One
QSGMaterialShader.GraphicsPipelineState.SrcColor
QSGMaterialShader.GraphicsPipelineState.OneMinusSrcColor
QSGMaterialShader.GraphicsPipelineState.DstColor
QSGMaterialShader.GraphicsPipelineState.OneMinusDstColor
QSGMaterialShader.GraphicsPipelineState.SrcAlpha
QSGMaterialShader.GraphicsPipelineState.OneMinusSrcAlpha
QSGMaterialShader.GraphicsPipelineState.DstAlpha
QSGMaterialShader.GraphicsPipelineState.OneMinusDstAlpha
QSGMaterialShader.GraphicsPipelineState.ConstantColor
QSGMaterialShader.GraphicsPipelineState.OneMinusConstantColor
QSGMaterialShader.GraphicsPipelineState.ConstantAlpha
QSGMaterialShader.GraphicsPipelineState.OneMinusConstantAlpha
QSGMaterialShader.GraphicsPipelineState.SrcAlphaSaturate
QSGMaterialShader.GraphicsPipelineState.Src1Color
QSGMaterialShader.GraphicsPipelineState.OneMinusSrc1Color
QSGMaterialShader.GraphicsPipelineState.Src1Alpha
QSGMaterialShader.GraphicsPipelineState.OneMinusSrc1Alpha
- class BlendOp¶
Constant
Description
QSGMaterialShader.GraphicsPipelineState.BlendOp.Add
QSGMaterialShader.GraphicsPipelineState.BlendOp.Subtract
QSGMaterialShader.GraphicsPipelineState.BlendOp.ReverseSubtract
QSGMaterialShader.GraphicsPipelineState.BlendOp.Min
QSGMaterialShader.GraphicsPipelineState.BlendOp.Max
Added in version 6.8.
- class ColorMaskComponent¶
Constant
Description
QSGMaterialShader.GraphicsPipelineState.R
QSGMaterialShader.GraphicsPipelineState.G
QSGMaterialShader.GraphicsPipelineState.B
QSGMaterialShader.GraphicsPipelineState.A
- class CullMode¶
Constant
Description
QSGMaterialShader.GraphicsPipelineState.CullNone
QSGMaterialShader.GraphicsPipelineState.CullFront
QSGMaterialShader.GraphicsPipelineState.CullBack
- class PolygonMode¶
Specifies the polygon rasterization mode
Polygon Mode (Triangle Fill Mode in Metal, Fill Mode in D3D) specifies the fill mode used when rasterizing polygons. Polygons may be drawn as solids (Fill), or as a wire mesh (Line).
Warning
OpenGL ES does not support the
Line
polygon mode. OpenGL ES will rasterize all polygons as filled no matter what polygon mode is set. UsingLine
will make your application non-portable.Constant
Description
QSGMaterialShader.GraphicsPipelineState.Fill
The interior of the polygon is filled (default)
QSGMaterialShader.GraphicsPipelineState.Line
Boundary edges of the polygon are drawn as line segments.
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.blendEnable¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.srcColor¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.dstColor¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.colorWrite¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.blendConstant¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.cullMode¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.polygonMode¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.separateBlendFactors¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.srcAlpha¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.dstAlpha¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.opColor¶
- PySide6.QtQuick.QSGMaterialShader.GraphicsPipelineState.opAlpha¶