class QDepthRange#

Enables remapping depth values written into the depth buffer. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QDepthRange

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

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Detailed Description#

By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property farValueᅟ: float#

The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.

Access functions:
property nearValueᅟ: float#

The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

farValue()#
Return type:

float

See also

setFarValue()

Getter of property farValueᅟ .

farValueChanged(farValue)#
Parameters:

farValue – float

Notification signal of property farValueᅟ .

nearValue()#
Return type:

float

See also

setNearValue()

Getter of property nearValueᅟ .

nearValueChanged(nearValue)#
Parameters:

nearValue – float

Notification signal of property nearValueᅟ .

setFarValue(value)#
Parameters:

value – float

See also

farValue()

Setter of property farValueᅟ .

setNearValue(value)#
Parameters:

value – float

See also

nearValue()

Setter of property nearValueᅟ .