- class QDepthRange¶
Enables remapping depth values written into the depth buffer. More…
Synopsis¶
Properties¶
Methods¶
def
__init__()
def
farValue()
def
nearValue()
Slots¶
def
setFarValue()
def
setNearValue()
Signals¶
Note
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Detailed Description¶
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane.
QDepthRange
allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property farValueᅟ: float¶
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
- Access functions:
- property nearValueᅟ: float¶
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QNode
- farValue()¶
- Return type:
float
See also
setFarValue()
Getter of property
farValueᅟ
.- farValueChanged(farValue)¶
- Parameters:
farValue – float
Notification signal of property
farValueᅟ
.- nearValue()¶
- Return type:
float
See also
setNearValue()
Getter of property
nearValueᅟ
.- nearValueChanged(nearValue)¶
- Parameters:
nearValue – float
Notification signal of property
nearValueᅟ
.- setFarValue(value)¶
- Parameters:
value – float
See also
farValue()
Setter of property
farValueᅟ
.- setNearValue(value)¶
- Parameters:
value – float
See also
nearValue()
Setter of property
nearValueᅟ
.