class QSetFence#

FrameGraphNode used to insert a fence in the graphics command stream. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QSetFence






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Detailed Description#

Fence allow to synchronosize GPU and CPU workloads. GPU commands usually are non-blocking. When issued, commands are inserted in command buffers which will be read at a later time by the GPU. In some cases, you want to continue processing or issue specific command only when you are sure a command has been executed by the hardware. Fences are a way to do so. This is especially important when using 3rd party engines with Qt3D, Qt3D should only access shared resources when we know the other engine command are done modifying the resource.

QSetFence is a FrameGraph node that inserts a fence into the command stream. It can then be used in conjunction with QWaitFence or by extracting the underlying handle.

The handle property will be updated once the renderer has created the underlying fence resource. The handle will remain valid as long as it remains in the unsignaled state. Once it has reached the signaled state, it will be destroyed and a new handle will be created. That means that depending on how long it takes for the fence to be signaled, the same handle could be used over several frames.

class HandleType#


Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property handleᅟ: object#

Holds the underlying fence handle wrapped in a QVariant.

Access functions:
property handleTypeᅟ: Qt3DRender.QSetFence.HandleType#

Specifies the type of handle being used. Currently only OpenGL Fence ids are supported.

Access functions:


Return type:


Getter of property handleᅟ .


handle – object

Notification signal of property handleᅟ .

Return type:


Getter of property handleTypeᅟ .



Notification signal of property handleTypeᅟ .