class QGeometryRenderer#

Encapsulates geometry rendering. More

Inheritance diagram of PySide6.Qt3DRender.Qt3DRender.QGeometryRenderer

Inherited by: QMesh, QTorusMesh, QSphereMesh, QPlaneMesh, QExtrudedTextMesh, QCylinderMesh, QCuboidMesh, QConeMesh

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

A QGeometryRenderer holds all the information necessary to draw a QGeometry . A QGeometry holds the coordinates of the geometry data - QGeometryRenderer specifies how to interpret that data.

class PrimitiveType#

The type of the primitive.

Constant

Description

Qt3DRender.QGeometryRenderer.Points

List of points

Qt3DRender.QGeometryRenderer.Lines

List of lines

Qt3DRender.QGeometryRenderer.LineLoop

Connected group of lines connected at ends forming a loop

Qt3DRender.QGeometryRenderer.LineStrip

Connected group of lines

Qt3DRender.QGeometryRenderer.Triangles

List of triangles

Qt3DRender.QGeometryRenderer.TriangleStrip

List of connected triangles

Qt3DRender.QGeometryRenderer.TriangleFan

List of connected triagles where all triangles share the first vertex

Qt3DRender.QGeometryRenderer.LinesAdjacency

Allows geometry shader to access adjacent lines in a line list

Qt3DRender.QGeometryRenderer.TrianglesAdjacency

Allows geometry shader to access adjacent triangles in a triangle list

Qt3DRender.QGeometryRenderer.LineStripAdjacency

Allows geometry shader to access adjacent lines in a line strip

Qt3DRender.QGeometryRenderer.TriangleStripAdjacency

Allows geometry shader to access adjacent triangles in a triangle strip

Qt3DRender.QGeometryRenderer.Patches

Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property firstInstanceᅟ: int#

Holds the base instance.

Access functions:
property firstVertexᅟ: int#

Holds the base vertex.

Access functions:
property geometryᅟ: QGeometry#

Holds the geometry.

Access functions:
property indexBufferByteOffsetᅟ: int#

Holds the byte offset into the index buffer.

Access functions:
property indexOffsetᅟ: int#

Holds the base vertex.

Access functions:
property instanceCountᅟ: int#

Holds the instance count.

Access functions:
property primitiveRestartEnabledᅟ: bool#

Holds the primitive restart flag.

Access functions:
property primitiveTypeᅟ: Qt3DRender.QGeometryRenderer.PrimitiveType#

Holds the primitive type.

Access functions:
property restartIndexValueᅟ: int#

Holds the restart index.

Access functions:
property sortIndexᅟ: float#

Overrides the sorting index when depth sorting is enabled.

If depth sorting is enabled on the frame graph, the renderer will sort objects based on how far the center of the bounding volume is from the camera and render objects from the furthest to the closest.

This property can be used to override the depth index and precisely control the order in which objects are rendered. This is useful when all objects are at the same physical distance from the camera.

The actual values are not significant, only that they define an order to sort the objects. These are sorted such as the object with the smallest value is drawn first, then the second smallest, and so on.

Note

Setting this to -1.f will disable the explicit sorting for this entity and revert to using the distance from the center of the bounding volume.

See also

QSortPolicy

Access functions:
property vertexCountᅟ: int#

Holds the primitive count.

Access functions:
property verticesPerPatchᅟ: int#

Holds vertices per patch.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

Constructs a new QGeometryRenderer with parent.

firstInstance()#
Return type:

int

See also

setFirstInstance()

Getter of property firstInstanceᅟ .

firstInstanceChanged(firstInstance)#
Parameters:

firstInstance – int

Notification signal of property firstInstanceᅟ .

firstVertex()#
Return type:

int

See also

setFirstVertex()

Getter of property firstVertexᅟ .

firstVertexChanged(firstVertex)#
Parameters:

firstVertex – int

Notification signal of property firstVertexᅟ .

geometry()#
Return type:

QGeometry

See also

setGeometry()

Getter of property geometryᅟ .

geometryChanged(geometry)#
Parameters:

geometryQGeometry

Notification signal of property geometryᅟ .

indexBufferByteOffset()#
Return type:

int

See also

setIndexBufferByteOffset()

Getter of property indexBufferByteOffsetᅟ .

indexBufferByteOffsetChanged(offset)#
Parameters:

offset – int

Notification signal of property indexBufferByteOffsetᅟ .

indexOffset()#
Return type:

int

See also

setIndexOffset()

Getter of property indexOffsetᅟ .

indexOffsetChanged(indexOffset)#
Parameters:

indexOffset – int

Notification signal of property indexOffsetᅟ .

instanceCount()#
Return type:

int

See also

setInstanceCount()

Getter of property instanceCountᅟ .

instanceCountChanged(instanceCount)#
Parameters:

instanceCount – int

Notification signal of property instanceCountᅟ .

primitiveRestartEnabled()#
Return type:

bool

See also

setPrimitiveRestartEnabled()

Getter of property primitiveRestartEnabledᅟ .

primitiveRestartEnabledChanged(primitiveRestartEnabled)#
Parameters:

primitiveRestartEnabled – bool

Notification signal of property primitiveRestartEnabledᅟ .

primitiveType()#
Return type:

PrimitiveType

See also

setPrimitiveType()

Getter of property primitiveTypeᅟ .

primitiveTypeChanged(primitiveType)#
Parameters:

primitiveTypePrimitiveType

Notification signal of property primitiveTypeᅟ .

restartIndexValue()#
Return type:

int

See also

setRestartIndexValue()

Getter of property restartIndexValueᅟ .

restartIndexValueChanged(restartIndexValue)#
Parameters:

restartIndexValue – int

Notification signal of property restartIndexValueᅟ .

setFirstInstance(firstInstance)#
Parameters:

firstInstance – int

See also

firstInstance()

Setter of property firstInstanceᅟ .

setFirstVertex(firstVertex)#
Parameters:

firstVertex – int

See also

firstVertex()

Setter of property firstVertexᅟ .

setGeometry(geometry)#
Parameters:

geometryQGeometry

See also

geometry()

Setter of property geometryᅟ .

setIndexBufferByteOffset(offset)#
Parameters:

offset – int

See also

indexBufferByteOffset()

Setter of property indexBufferByteOffsetᅟ .

setIndexOffset(indexOffset)#
Parameters:

indexOffset – int

See also

indexOffset()

Setter of property indexOffsetᅟ .

setInstanceCount(instanceCount)#
Parameters:

instanceCount – int

See also

instanceCount()

Setter of property instanceCountᅟ .

setPrimitiveRestartEnabled(enabled)#
Parameters:

enabled – bool

See also

primitiveRestartEnabled()

Setter of property primitiveRestartEnabledᅟ .

setPrimitiveType(primitiveType)#
Parameters:

primitiveTypePrimitiveType

See also

primitiveType()

Setter of property primitiveTypeᅟ .

setRestartIndexValue(index)#
Parameters:

index – int

See also

restartIndexValue()

Setter of property restartIndexValueᅟ .

setSortIndex(sortIndex)#
Parameters:

sortIndex – float

See also

sortIndex()

Setter of property sortIndexᅟ .

setVertexCount(vertexCount)#
Parameters:

vertexCount – int

See also

vertexCount()

Setter of property vertexCountᅟ .

setVerticesPerPatch(verticesPerPatch)#
Parameters:

verticesPerPatch – int

See also

verticesPerPatch()

Setter of property verticesPerPatchᅟ .

sortIndex()#
Return type:

float

See also

setSortIndex()

Getter of property sortIndexᅟ .

sortIndexChanged(sortIndex)#
Parameters:

sortIndex – float

Notification signal of property sortIndexᅟ .

vertexCount()#
Return type:

int

See also

setVertexCount()

Getter of property vertexCountᅟ .

vertexCountChanged(vertexCount)#
Parameters:

vertexCount – int

Notification signal of property vertexCountᅟ .

verticesPerPatch()#
Return type:

int

See also

setVerticesPerPatch()

Getter of property verticesPerPatchᅟ .

verticesPerPatchChanged(verticesPerPatch)#
Parameters:

verticesPerPatch – int

Notification signal of property verticesPerPatchᅟ .