- class QRenderStateSet¶
The
QRenderStateSet
FrameGraph
node offers a way of specifying a set ofQRenderState
objects to be applied during the execution of a framegraph branch. More…Synopsis¶
Methods¶
def
__init__()
def
addRenderState()
def
renderStates()
Note
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Detailed Description¶
States set on a
QRenderStateSet
are set globally, contrary to the per-material states that can be set on aQRenderPass
. By default, an emptyQRenderStateSet
will result in all render states being disabled when executed. Adding aQRenderState
state explicitly enables that render state at runtime.The RenderStateSet is enabled when added to the active frame graph:
// using namespace Qt3DRender; Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); QRenderSettings *renderSettings = new QRenderSettings(); QViewport *viewport = new QViewport(); QCameraSelector *cameraSelector = new QCameraSelector(viewport); QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector); clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector); QCullFace *cullFace = new QCullFace(renderStateSet); cullFace->setMode(QCullFace::Front); renderStateSet->addRenderState(cullFace); renderSettings->setActiveFrameGraph(viewport); rootEntity->addComponent(renderSettings);
See also
QRenderState
QRenderPass
- __init__([parent=None])¶
- Parameters:
parent –
QNode
- addRenderState(state)¶
- Parameters:
state –
QRenderState
Adds a new
QRenderState
state
to theQRenderStateSet
instance.Note
Not setting any
QRenderState
state on aQRenderStateSet
instance implies all the render states will be disabled at render time.- removeRenderState(state)¶
- Parameters:
state –
QRenderState
Removes the
QRenderState
state
from theQRenderStateSet
instance.- renderStates()¶
- Return type:
.list of Qt3DRender.QRenderState
Returns the list of
QRenderState
objects that compose theQRenderStateSet
instance.