- class QRenderCapture¶
Frame graph node for render capture. More…
Synopsis¶
Methods¶
def
__init__()
def
requestCapture()
Note
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Detailed Description¶
The
QRenderCapture
is used to capture rendering into an image at any render stage. Capturing must be initiated by the user and one image is returned per capture request. User can issue multiple render capture requests simultaniously, but only one request is served perQRenderCapture
instance per frame.- __init__([parent=None])¶
- Parameters:
parent –
QNode
The constructor creates an instance with the specified
parent
.- requestCapture()¶
- Return type:
QRenderCaptureReply
Used to request render capture. Only one render capture result is produced per requestCapture call even if the frame graph has multiple leaf nodes. The function returns a
QRenderCaptureReply
object, which receives the captured image when it is done. The user is responsible for deallocating the returned object by calling deleterLater().- requestCapture(rect)
- Parameters:
rect –
QRect
- Return type:
QRenderCaptureReply
Used to request render capture from a specified
rect
. Only one render capture result is produced perrequestCapture
call even if the frame graph has multiple leaf nodes. The function returns aQRenderCaptureReply
object, which receives the captured image when it is done. The user is responsible for deallocating the returned object by calling deleteLater().- requestCapture(captureId)
- Parameters:
captureId – int
- Return type:
QRenderCaptureReply
Used to request render capture. User can specify a
captureId
to identify the request. The requestId does not have to be unique. Only one render capture result is produced perrequestCapture
call even if the frame graph has multiple leaf nodes. The function returns aQRenderCaptureReply
object, which receives the captured image when it is done. The user is responsible for deallocating the returned object by calling deleteLater().