class QScreen#

The QScreen class is used to query screen properties. More

Inheritance diagram of PySide6.QtGui.QScreen

Synopsis#

Properties#

Methods#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

A note on logical vs physical dots per inch: physical DPI is based on the actual physical pixel sizes when available, and is useful for print preview and other cases where it’s desirable to know the exact physical dimensions of screen displayed contents.

Logical dots per inch are used to convert font and user interface elements from point sizes to pixel sizes, and might be different from the physical dots per inch. The logical dots per inch are sometimes user-settable in the desktop environment’s settings panel, to let the user globally control UI and font sizes in different applications.

Note

Both physical and logical DPI are expressed in device-independent dots. Multiply by devicePixelRatio() to get device-dependent density.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property availableGeometryᅟ: QRect#

This property holds the screen’s available geometry in pixels.

The available geometry is the geometry excluding window manager reserved areas such as task bars and system menus.

Note, on X11 this will return the true available geometry only on systems with one monitor and if window manager has set _NET_WORKAREA atom. In all other cases this is equal to geometry() . This is a limitation in X11 window manager specification.

Access functions:
property availableSizeᅟ: QSize#

This property holds the screen’s available size in pixels.

The available size is the size excluding window manager reserved areas such as task bars and system menus.

Access functions:
property availableVirtualGeometryᅟ: QRect#

This property holds the available geometry of the virtual desktop to which this screen belongs.

Returns the available geometry of the virtual desktop corresponding to this screen.

This is the union of the virtual siblings’ individual available geometries.

Access functions:
property availableVirtualSizeᅟ: QSize#

This property holds the available size of the virtual desktop to which this screen belongs.

Returns the available pixel size of the virtual desktop corresponding to this screen.

This is the combined size of the virtual siblings’ individual available geometries.

Access functions:
property depthᅟ: int#

This property holds the color depth of the screen.

Access functions:
property devicePixelRatioᅟ: float#

This property holds the screen’s ratio between physical pixels and device-independent pixels.

Returns the ratio between physical pixels and device-independent pixels for the screen.

Common values are 1.0 on normal displays and 2.0 on “retina” displays. Higher values are also possible.

Access functions:
property geometryᅟ: QRect#

This property holds the screen’s geometry in pixels.

As an example this might return QRect(0, 0, 1280, 1024), or in a virtual desktop setting QRect(1280, 0, 1280, 1024).

Access functions:
property logicalDotsPerInchᅟ: float#

This property holds the number of logical dots or pixels per inch.

This value can be used to convert font point sizes to pixel sizes.

This is a convenience property that’s simply the average of the logicalDotsPerInchX and logicalDotsPerInchY properties.

Access functions:
property logicalDotsPerInchXᅟ: float#

This property holds the number of logical dots or pixels per inch in the horizontal direction.

This value is used to convert font point sizes to pixel sizes.

Access functions:
property logicalDotsPerInchYᅟ: float#

This property holds the number of logical dots or pixels per inch in the vertical direction.

This value is used to convert font point sizes to pixel sizes.

Access functions:
property manufacturerᅟ: str#

This property holds the manufacturer of the screen.

Access functions:
property modelᅟ: str#

This property holds the model of the screen.

Access functions:
property nameᅟ: str#

This property holds a user presentable string representing the screen.

For example, on X11 these correspond to the XRandr screen names, typically “VGA1”, “HDMI1”, etc.

Note

The user presentable string is not guaranteed to match the result of any native APIs, and should not be used to uniquely identify a screen.

Access functions:
property nativeOrientationᅟ: Qt.ScreenOrientation#

This property holds the native screen orientation.

The native orientation of the screen is the orientation where the logo sticker of the device appears the right way up, or Qt::PrimaryOrientation if the platform does not support this functionality.

The native orientation is a property of the hardware, and does not change.

Access functions:
property orientationᅟ: Qt.ScreenOrientation#

This property holds the screen orientation.

The orientation property tells the orientation of the screen from the window system perspective.

Most mobile devices and tablet computers contain accelerometer sensors. The Qt Sensors module provides the ability to read this sensor directly. However, the windowing system may rotate the entire screen automatically based on how it is being held; in that case, this orientation property will change.

Access functions:
property physicalDotsPerInchᅟ: float#

This property holds the number of physical dots or pixels per inch.

This value represents the pixel density on the screen’s display. Depending on what information the underlying system provides the value might not be entirely accurate.

This is a convenience property that’s simply the average of the physicalDotsPerInchX and physicalDotsPerInchY properties.

Note

Physical DPI is expressed in device-independent dots. Multiply by devicePixelRatio() to get device-dependent density.

Access functions:
property physicalDotsPerInchXᅟ: float#

This property holds the number of physical dots or pixels per inch in the horizontal direction.

This value represents the actual horizontal pixel density on the screen’s display. Depending on what information the underlying system provides the value might not be entirely accurate.

Note

Physical DPI is expressed in device-independent dots. Multiply by devicePixelRatio() to get device-dependent density.

Access functions:
property physicalDotsPerInchYᅟ: float#

This property holds the number of physical dots or pixels per inch in the vertical direction.

This value represents the actual vertical pixel density on the screen’s display. Depending on what information the underlying system provides the value might not be entirely accurate.

Note

Physical DPI is expressed in device-independent dots. Multiply by devicePixelRatio() to get device-dependent density.

Access functions:
property physicalSizeᅟ: QSizeF#

This property holds the screen’s physical size (in millimeters).

The physical size represents the actual physical dimensions of the screen’s display.

Depending on what information the underlying system provides the value might not be entirely accurate.

Access functions:
property primaryOrientationᅟ: Qt.ScreenOrientation#

This property holds the primary screen orientation.

The primary screen orientation is Qt::LandscapeOrientation if the screen geometry’s width is greater than or equal to its height, or Qt::PortraitOrientation otherwise. This property might change when the screen orientation was changed (i.e. when the display is rotated). The behavior is however platform dependent and can often be specified in an application manifest file.

Access functions:
property refreshRateᅟ: float#

This property holds the approximate vertical refresh rate of the screen in Hz.

Warning

Avoid using the screen’s refresh rate to drive animations via a timer such as QTimer. Instead use requestUpdate() .

See also

requestUpdate()

Access functions:
property serialNumberᅟ: str#

This property holds the serial number of the screen.

Access functions:
property sizeᅟ: QSize#

This property holds the pixel resolution of the screen.

Access functions:
property virtualGeometryᅟ: QRect#

This property holds the pixel geometry of the virtual desktop to which this screen belongs.

Returns the pixel geometry of the virtual desktop corresponding to this screen.

This is the union of the virtual siblings’ individual geometries.

Access functions:
property virtualSizeᅟ: QSize#

This property holds the pixel size of the virtual desktop to which this screen belongs.

Returns the pixel size of the virtual desktop corresponding to this screen.

This is the combined size of the virtual siblings’ individual geometries.

Access functions:
angleBetween(a, b)#
Parameters:
Return type:

int

Convenience function to compute the angle of rotation to get from rotation a to rotation b.

The result will be 0, 90, 180, or 270.

Qt::PrimaryOrientation is interpreted as the screen’s primaryOrientation() .

availableGeometry()#
Return type:

QRect

Getter of property availableGeometryᅟ .

availableGeometryChanged(geometry)#
Parameters:

geometryQRect

Notification signal of property availableSizeᅟ .

availableSize()#
Return type:

QSize

Getter of property availableSizeᅟ .

availableVirtualGeometry()#
Return type:

QRect

Getter of property availableVirtualGeometryᅟ .

availableVirtualSize()#
Return type:

QSize

Getter of property availableVirtualSizeᅟ .

depth()#
Return type:

int

Getter of property depthᅟ .

devicePixelRatio()#
Return type:

float

Getter of property devicePixelRatioᅟ .

geometry()#
Return type:

QRect

Getter of property geometryᅟ .

geometryChanged(geometry)#
Parameters:

geometryQRect

Notification signal of property sizeᅟ .

grabWindow([window=0[, x=0[, y=0[, w=-1[, h=-1]]]]])#
Parameters:
  • windowWId

  • x – int

  • y – int

  • w – int

  • h – int

Return type:

QPixmap

Creates and returns a pixmap constructed by grabbing the contents of the given window restricted by QRect(x, y, width, height). If window is 0, then the entire screen will be grabbed.

The arguments (x, y) specify the offset in the window, whereas (width, height) specify the area to be copied. If width is negative, the function copies everything to the right border of the window. If height is negative, the function copies everything to the bottom of the window.

The offset and size arguments are specified in device independent pixels. The returned pixmap may be larger than the requested size when grabbing from a high-DPI screen. Call devicePixelRatio() to determine if this is the case.

The window system identifier (WId) can be retrieved using the QWidget::winId() function. The rationale for using a window identifier and not a QWidget, is to enable grabbing of windows that are not part of the application, window system frames, and so on.

Warning

Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.

The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.

Note on X11 that if the given window doesn’t have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will not get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.

On Windows Vista and above grabbing a layered window, which is created by setting the Qt::WA_TranslucentBackground attribute, will not work. Instead grabbing the desktop widget should work.

Warning

In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.

isLandscape(orientation)#
Parameters:

orientationScreenOrientation

Return type:

bool

Convenience function that returns true if o is either landscape or inverted landscape; otherwise returns false.

Qt::PrimaryOrientation is interpreted as the screen’s primaryOrientation() .

isPortrait(orientation)#
Parameters:

orientationScreenOrientation

Return type:

bool

Convenience function that returns true if o is either portrait or inverted portrait; otherwise returns false.

Qt::PrimaryOrientation is interpreted as the screen’s primaryOrientation() .

logicalDotsPerInch()#
Return type:

float

Getter of property logicalDotsPerInchᅟ .

logicalDotsPerInchChanged(dpi)#
Parameters:

dpi – float

Notification signal of property logicalDotsPerInchXᅟ .

logicalDotsPerInchX()#
Return type:

float

Getter of property logicalDotsPerInchXᅟ .

logicalDotsPerInchY()#
Return type:

float

Getter of property logicalDotsPerInchYᅟ .

manufacturer()#
Return type:

str

Getter of property manufacturerᅟ .

mapBetween(a, b, rect)#
Parameters:
Return type:

QRect

Maps the rect between two screen orientations.

This will flip the x and y dimensions of the rectangle rect if the orientation a is Qt::PortraitOrientation or Qt::InvertedPortraitOrientation and orientation b is Qt::LandscapeOrientation or Qt::InvertedLandscapeOrientation, or vice versa.

Qt::PrimaryOrientation is interpreted as the screen’s primaryOrientation() .

model()#
Return type:

str

Getter of property modelᅟ .

name()#
Return type:

str

Getter of property nameᅟ .

nativeInterface()#
Return type:

object

nativeOrientation()#
Return type:

ScreenOrientation

Getter of property nativeOrientationᅟ .

orientation()#
Return type:

ScreenOrientation

Getter of property orientationᅟ .

orientationChanged(orientation)#
Parameters:

orientationScreenOrientation

This signal is emitted when the orientation of the screen changes with orientation as an argument.

See also

orientation()

Notification signal of property orientationᅟ .

physicalDotsPerInch()#
Return type:

float

Getter of property physicalDotsPerInchᅟ .

physicalDotsPerInchChanged(dpi)#
Parameters:

dpi – float

Notification signal of property physicalDotsPerInchXᅟ .

physicalDotsPerInchX()#
Return type:

float

Getter of property physicalDotsPerInchXᅟ .

physicalDotsPerInchY()#
Return type:

float

Getter of property physicalDotsPerInchYᅟ .

physicalSize()#
Return type:

QSizeF

Getter of property physicalSizeᅟ .

physicalSizeChanged(size)#
Parameters:

sizeQSizeF

Notification signal of property physicalSizeᅟ .

primaryOrientation()#
Return type:

ScreenOrientation

Getter of property primaryOrientationᅟ .

primaryOrientationChanged(orientation)#
Parameters:

orientationScreenOrientation

This signal is emitted when the primary orientation of the screen changes with orientation as an argument.

Notification signal of property primaryOrientationᅟ .

refreshRate()#
Return type:

float

Getter of property refreshRateᅟ .

refreshRateChanged(refreshRate)#
Parameters:

refreshRate – float

Notification signal of property refreshRateᅟ .

resolveInterface(name, revision)#
Parameters:
  • name – str

  • revision – int

Return type:

void

serialNumber()#
Return type:

str

Getter of property serialNumberᅟ .

size()#
Return type:

QSize

Getter of property sizeᅟ .

transformBetween(a, b, target)#
Parameters:
Return type:

QTransform

Convenience function to compute a transform that maps from the coordinate system defined by orientation a into the coordinate system defined by orientation b and target dimensions target.

Example, a is Qt::Landscape, b is Qt::Portrait, and target is QRect(0, 0, w, h) the resulting transform will be such that the point QPoint(0, 0) is mapped to QPoint(0, w), and QPoint(h, w) is mapped to QPoint(0, h). Thus, the landscape coordinate system QRect(0, 0, h, w) is mapped (with a 90 degree rotation) into the portrait coordinate system QRect(0, 0, w, h).

Qt::PrimaryOrientation is interpreted as the screen’s primaryOrientation() .

virtualGeometry()#
Return type:

QRect

Getter of property virtualGeometryᅟ .

virtualGeometryChanged(rect)#
Parameters:

rectQRect

Notification signal of property virtualSizeᅟ .

virtualSiblingAt(point)#
Parameters:

pointQPoint

Return type:

QScreen

Returns the screen at point within the set of virtualSiblings() , or nullptr if outside of any screen.

The point is in relation to the virtualGeometry() of each set of virtual siblings.

virtualSiblings()#
Return type:

.list of QScreen

Get the screen’s virtual siblings.

The virtual siblings are the screen instances sharing the same virtual desktop. They share a common coordinate system, and windows can freely be moved or positioned across them without having to be re-created.

virtualSize()#
Return type:

QSize

Getter of property virtualSizeᅟ .