C

Qt Quick Ultralite shapes Example

// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial

import QtQuick 2.15
import QtQuick.Shapes 1.0

ShapesEntry {
    id: root
    text: "Fill rules"

    Rectangle {
        color: "lightGray"
        anchors.top: parent.top
        anchors.horizontalCenter: parent.horizontalCenter
        anchors.margins: root.contentMargins
        width: root.contentHeight
        height: root.contentHeight

        Shape {
            width: 100
            height: 100
            scale: 1.4 * root.shapeScale
            anchors.centerIn: parent
            ShapePath {
                id: star
                strokeColor: "blue"
                fillColor: "#55ff7788"
                strokeWidth: 3
                capStyle: ShapePath.RoundCap
                joinStyle: ShapePath.RoundJoin
                PathMove { x: 90; y: 50 }
                PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) }
                PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) }
                PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) }
                PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) }
                PathLine { x: 90; y: 50 }
            }
            NumberAnimation on rotation {
                from: 0
                to: 360
                duration: 5000
                loops: Animation.Infinite
            }
        }

        Text {
            anchors.top: parent.top
            anchors.right: parent.right
            anchors.margins: 2
            font.pixelSize: 10
            text: star.fillRule === ShapePath.OddEvenFill ? "OddEvenFill" : "WindingFill"
        }
    }
    Timer {
        interval: 2000
        onTriggered: star.fillRule = (star.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill)
        repeat: true
        running: true
    }
}