C
Map tile fetcher integration (Technical Preview)
Implementing a map tile fetcher integration for Qt Quick Ultralite
An application that uses the Map item from Qt Quick Ultralite Location has to implement the Qul::MapTileFetcher class to fetch a map tile image from offline external storage, eg: SD
card or eMMC
, or from online service provider. The implementation has to be registered with the application using Qul::Application::addMapTileFetcher.
Check the map example for a reference implementation for fetching map tiles from offline external storage.
To provide a map tile image, implement the Qul::MapTileFetcher::getTileImage function:
class MyTileFetcher : public Qul::MapTileFetcher { public: bool getTileImage(const Qul::Private::TileSpec &spec, Qul::Private::TileImage &tileImage) override { // compose a tile address using zoom, x and y information provided from spec parameter // fetch a tile image // copy the tile image into Qul::PlatformInterface::Texture object. } }
To make the implemented map tile fetcher known to Qt Quick Ultralite, it has to be registered with the application.
static MyTileFetcher tilefetcher; Qul::Application::addMapTileFetcher(&tilefetcher);
Qt Quick Ultralite will iterate all registered map tile fetchers to call the getTileImage function until the first returns true.
Available under certain Qt licenses.
Find out more.