C
Qt Quick Ultralite sprite_animations Example
import QmlProject 1.3 Project { MCU.Config { // enough size to contain one decoded image maxResourceCacheSize: 153600 } QmlFiles { files: [ "ToggleButton.qml", "sprite_animations_jpeg.qml" ] } ImageFiles { files: [ "qt-image-sequence/00.jpg", "qt-image-sequence/01.jpg", "qt-image-sequence/02.jpg", "qt-image-sequence/03.jpg", "qt-image-sequence/04.jpg", "qt-image-sequence/05.jpg", "qt-image-sequence/06.jpg", "qt-image-sequence/07.jpg", "qt-image-sequence/08.jpg", "qt-image-sequence/09.jpg", "qt-image-sequence/10.jpg", "qt-image-sequence/11.jpg", "qt-image-sequence/12.jpg", "qt-image-sequence/13.jpg", "qt-image-sequence/14.jpg", "qt-image-sequence/15.jpg" ] MCU.resourceAnimatedSprite: true MCU.resourceKeepRawData: true } }