C
QUL_BINARY_ASSET_OPTIONS
Note: Board defaults can be set using QmlProject
in the BoardDefaults.qmlprojectconfig
files. See Qt Quick Ultralite Platform Porting Guide.
Description
This CMake variable controls how binary asset data for the image resources are included into the application binary.
This variable is set in BoardDefaults.cmake
.
The available options are:
COMPILE
-qulrcc
emits the binary asset data as arrays ofuint64_t
values in the generated C++ file (qulrcc_assets.cpp
). This option may result in longer compile time, and the compiler may run out of memory if the C++ file gets too big.SYMBOLS
- Uses custom linker options to provide the required symbols for each storage section, directly from the generated asset data binary files. This option is supported for the IAR and GreenHills compiler toolchains only. Additionally, some changes to the linker script are needed when using the GreenHills compiler toolchain.INCBIN
-qulrcc
generates an assembly source file (qulrcc_assets_s.S
) and use theincbin
directive to load the asset binary files. This option is supported with GCC compiler toolchain only.
Using the variable with GreenHills
The SYMBOLS
option is be used with the rawimport
linker option to include the asset binary file. Additionally, the linker script must place the asset binary data in the corresponding section, and provide the corresponding symbol.
Here's an example for the default "QulResourceData"
resource storage section:
QulResourceData ALIGN(128) :{qul_resources_QulResourceData.bin(.raw)} >. qul_resources_QulResourceData_instance = addr(QulResourceData);
The linker scripts for the reference platforms that support the Greenhills toolchain, includes the necessary changes.
Since
This variable was introduced in Qt Quick Ultralite 2.2.
See also QUL_RESOURCE_STORAGE_SECTION.
Available under certain Qt licenses.
Find out more.