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Qt Quick Ultralite loader Example
// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial import QtQuick 2.15 import SettingsData import GameState Item { id: root MouseArea { id: startButton anchors.fill: parent visible: !GameState.running Text { id: startLabel anchors.centerIn: parent text: "Tap to start." font: SettingsData.smallFont } onClicked: { GameState.running = true GameState.prepareRound() GameState.roundStarted() } } Rectangle { id: colorDisplay anchors.centerIn: parent visible: false width: 100 height: width radius: 5 } Timer { id: showCardTimer interval: 150 onTriggered: { colorDisplay.visible = true } } Timer { id: colorDisplayTimer property int i: 0 interval: i === 0 ? 0 : SettingsData.colorDisplayTimeout repeat: i <= GameState.colorsQueue.size() onTriggered: { colorDisplay.visible = false if (i === GameState.colorsQueue.size()) { i = 0 GameState.takeInput = true stop() } else { colorDisplay.color = GameState.colorsQueue.at(i) showCardTimer.start() i++ } } Connections{ target: GameState function onRoundStarted() { colorDisplayTimer.start() } } } Component.onCompleted: { if (GameState.running) { colorDisplayTimer.start() } } }