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Qt Quick Ultralite swipe_game Demo
/****************************************************************************** ** ** Copyright (C) 2022 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Ultralite module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/ import QmlProject 1.3 Project { InterfaceFiles { files: [ "Globals.h", "HighscoreModel.h" ] } mainFile: "SwipeGame.qml" QmlFiles { files: [ "BaseView.qml", "Button.qml", "CircularSwipeArea.qml", "ConfigContainer.qml", "ConfigView.qml", "DirectionalSwipeArea.qml", "GameContainer.qml", "GameOverView.qml", "GameRunningView.qml", "GameStartView.qml", "HighscoreView.qml", "LabeledSwitch.qml", "NumberView.qml", "ScrollIndicator.qml", "StartView.qml", "TimeView.qml" ] } ModuleFiles { files: [ "style_module/style_module.qmlproject", "swipe_module.qmlproject" ] } ImageFiles { MCU.base: "images" files: [ "images/mask_circle.svg", ] MCU.resourceOptimizeForRotation: false } ImageFiles { MCU.base: "images" files: [ "images/mask_circle_highlight.svg" ] MCU.resourceOptimizeForRotation: false MCU.resourceCachePolicy: "OnDemand" MCU.Experimental.resourceSplitImageOptimization: false } ImageFiles { MCU.base: "images" files: [ "images/mask_circle_highlight_right.svg", ] MCU.resourceCachePolicy: "OnDemand" MCU.Experimental.resourceSplitImageOptimization: false MCU.resourceImagePixelFormat: "Alpha8" } ImageFiles { MCU.base: "images" files: [ "images/mask_circle_highlight_small_right.svg", "images/timebar.svg" ] MCU.resourceCachePolicy: "OnDemand" MCU.Experimental.resourceSplitImageOptimization: false } MCU.Config { glyphsCachePolicy: "NoCaching" resourceOptimizeForRotation: true resourceOptimizeForScale: true maxResourceCacheSize: 1048576 } }