C

QUL_GLYPHS_RESOURCE_RUNTIME_ALLOCATION_TYPE

Warning: Using cmake target properties is deprecated since 2.4, consider using MCU.Config.glyphsRuntimeAllocationType instead. -rasterized glyph data to RAM.

Note: Board defaults can be set using QmlProject in the BoardDefaults.qmlprojectconfig files. See QmlProject Manual.

Configure runtime allocation type used when copying pre-rasterized glyph data to RAM.

Description

If QUL_GLYPHS_RESOURCE_CACHE_POLICY is set to "OnStartup", then the runtime allocation type specifies which memory area is used when copying the glyph data.

For example, a platform might have SRAM, VRAM and SDRAM memory areas. The runtime allocation type specifies which one to use. The values correspond to the Qul::PlatformInterface::MemoryAllocator::AllocationType enum, but will typically be using the enum values Custom, Custom + 1, and so on in a platform specific way.

If not set, the default value is 3 (DefaultPreload).

See Text Rendering and Fonts for font engine-specific details.

Example

set_target_properties(<Executable Target> PROPERTIES QUL_GLYPHS_RESOURCE_RUNTIME_ALLOCATION_TYPE "128")

Since

This property was introduced in Qt Quick Ultralite 2.0.

See also QUL_GLYPHS_RESOURCE_STORAGE_SECTION, QUL_GLYPHS_RESOURCE_CACHE_POLICY, and Text Rendering and Fonts.

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