Tutorial: Qt Widgets application
This tutorial illustrates how to use Qt VS Tools to create a Qt Widgets application. You will create a project using a project wizard and design a widget-based UI using Qt Designer.
Before you start
Before you start, you have to:
Create a Qt Widgets application project
To create a Qt Widgets application project in Visual Studio:
- Go to File > New > Project.
- Search for Qt Widgets Application.
- Select the project wizard, and then select Next.
- In Project name, enter AddressBook, and then select OK.
- To acknowledge the Welcome dialog, select Next.
- Set up the Debug build configuration and select the modules to include in the project:
The modules that are typically needed in widget application projects are selected by default.
- Select Enable PCH Support to use a precompiled header file.
- Select Next to continue to the class creation page:
- In Base class, enter QWidget as the base class type.
- Select Lower case filenames to only use lower case characters in the names of the generated files.
- Select Add default application icon to use a default application icon for the application.
- Select Finish to create the project.
You now have a small working Qt application. Go to Build > Build Solution to build it, and then go to Debug > Start Without Debugging (or press Ctrl+F5) to run it. For now, the result is an empty window.
Design the main window
Use Qt Designer to design the application's main window, which has some widgets placed in layouts:
By default, Qt Designer opens in Visual Studio. To open it as a stand-alone application, select Detach.
For more information about using Qt Designer, see the Qt Designer Manual.
Add widgets
To add widgets to the UI and to set properties for them:
- In Visual Studio's Solution Explorer, double-click the
addressbook.ui
file to open it in Qt Designer. - In Qt Designer's Widget Box, select List Widget and Drag it to the form to add a QListWidget.
- In the Property Editor, set the
ObjectName
property to addressList. - Drag two Push Button widgets to the top-right corner of the form to add QPushButton objects for the Add and Delete buttons.
- Set the button names to addButton and deleteButton and text property values to Add and Delete.
- Drag two Label widgets to the form to add QLabel objects for displaying the selected item in the list.
- Rename the first label to nameLabel and change its text property to <No item selected>.
- Rename the second label to emailLabel and leave its text property empty.
Position the widgets as they appear in the screenshot above. To properly position the widgets and to automatically resize them when the form is resized, you need to add layouts to the form.
Add widgets to layouts
You will need a vertical layout for the buttons as well as a spacer to push the buttons to the top of the layout. In addition, you will need a second layout to manage the positioning of the other widgets as well as the button layout.
To add widgets to layouts:
- Drag a Vertical Spacer item to the form to add a spacer.
- Select the buttons and the spacer, and then select Form > Lay Out Vertically to add a vertical layout (QVBoxLayout).
- Select the list widgets, the two labels, and the button layout, and then select Form > Lay Out in a Grid to add a grid layout (QGridLayout).
Note: Make sure that the labels are almost as wide as the form. Otherwise, the grid layout will make them only as wide as the address list.
- Select Form > Preview to preview your form without compiling it.
- Go to File > Save to save the form.
Build and run the application to check the main window.
Add a dialog
Now that the main window is ready, move on to add functionality to the application. To have the application open a dialog when the user clicks the Add button, you must create an Add Address dialog and invoke the dialog from a slot that you connect to the Add button.
Use a Qt file wizard in Visual Studio to create a UI form that has the OK and Cancel buttons connected to the QDialog::accept() and QDialog::reject() slots, respectively. Use Qt Designer to add other widgets to the form.
Create the dialog
To add a dialog to a project:
- In Visual Studio, go to Project > Add New Item > Installed > Visual C++ > Qt > Qt Widgets Class.
- To acknowledge the Welcome dialog, select Next.
- In Name, enter AddDialog.
- In Base class, enter QDialog as the base class type.
- Select the Multiple inheritance radio button.
- Select Lower case filenames to only use lower case characters in the names of the generated files.
- Select Finish to create source, header, and UI files for the dialog.
Design the dialog
To design the dialog:
- In Visual Studio's Solution Explorer, double-click the
adddialog.ui
file to open it in Qt Designer. - In Qt Designer, set Add Address as the windowTitle.
- Add a Label to the form and set its objectName property to nameText and text property to Name:.
- Add another Label and set its objectName property to emailText and text property to Email:.
- Add a Line Edit (QLineEdit) and set its objectName property to nameEdit. Leave the text property empty.
- Add another Line Edit and set its objectName property to emailEdit. Leave the text property empty.
- Select the labels and line edits, and then go to Form > Lay Out in a Grid to add a grid layout.
- Add a Push Button and set its objectName property to okButton and text property to OK.
- Add a horizontal spacer to the left of the button.
- Add a horizontal layout for the spacer and the button.
- Add a vertical spacer between the labels and the button.
- Add a vertical layout for the labels and the spacer.
- Add a grid layout for both layouts.
- Go to Form > Preview to preview your form without compiling it.
- Go to File > Save to save the form.
Connect to the dialog's OK button
To have the OK button invoke the QDialog::accept() slot, click the Edit Signals/Slots toolbar button to enter Qt Designer's Signals and Slots Editing Mode.
Click the OK button, drag the mouse cursor to an empty area of the form, and release the mouse button. In the Configure Connection dialog, connect the button's QPushButton::clicked() signal to the form's QDialog::accept() slot.
Open dialogs from the main window
To invoke the dialog when the user selects Add in the main window, you must add a slot to the AddressBook
class and invoke AddDialog
from this slot.
Forms that you create using Qt Designer call QMetaObject::connectSlotsByName() to establish connections between signals that the form's child widgets emit and slots that follow the naming convention on_<sender>_<signal>()
. For the application to react appropriately when the user clicks the Add button, you must implement a slot called on_addButton_clicked()
.
To implement the slot, open the addressbook.h
file in Visual Studio and add a declaration for the slot:
private slots: void on_addButton_clicked();
Then open addressbook.cpp
, and add the slot definition:
void AddressBook::on_addButton_clicked() { AddDialog dialog(this); dialog.exec(); }
To connect to some other signal, you must add the signal to the AddressBook
class. This requires editing both the header file, addressbook.h
, and the implementation file, addressbook.cpp
.
Include adddialog.h
to addressbook.cpp
:
#include "adddialog.h"
To test your changes, build and run the application. Select the Add button to open the Add Address dialog, and then select OK to close it.
Add items to the list widget
When the user selects OK, an item should be added to the QListWidget. To implement this function, change the code in the on_addButton_clicked()
slot, as follows:
AddDialog dialog(this); if (dialog.exec()) { QString name = dialog.nameEdit->text(); QString email = dialog.emailEdit->text(); if (!name.isEmpty() && !email.isEmpty()) { QListWidgetItem *item = new QListWidgetItem(name, ui.addressList); item->setData(Qt::UserRole, email); ui.addressList->setCurrentItem(item); } }
The dialog is executed. If the user accepts it by selecting OK, the Name and Email fields are extracted and a QListWidgetItem that has the specified information is created.
Display the selected item
To update the nameLabel
and the emailLabel
at the bottom of the form when the user selects an item in the list widget, add another slot to the AddressBook
class.
In the addressbook.h
file, add the following code in the private slots
section of the class:
void on_addressList_currentItemChanged();
Then, add the block of code below to addressbook.cpp
:
void AddressBook::on_addressList_currentItemChanged() { QListWidgetItem *curItem = ui.addressList->currentItem(); if (curItem) { ui.nameLabel->setText("Name: " + curItem->text()); ui.emailLabel->setText("Email: " + curItem->data(Qt::UserRole).toString()); } else { ui.nameLabel->setText("<No item selected>"); ui.emailLabel->clear(); } }
The naming convention enables this slot to be automatically connected to the QListWidget::currentItemChanged() signal of addressList
and be invoked whenever the selected item in the list changes.
Add functionality for the Delete button
To implement a slot for the Delete button, open the addressbook.h
file in Visual Studio and add a declaration for the on_deleteButton_clicked()
slot. Then open addressbook.cpp
and add the slot definition for on_deleteButton_clicked()
.
Type the following code in the slot's body:
void AddressBook::on_deleteButton_clicked() { QListWidgetItem *curItem = ui.addressList->currentItem(); if (curItem) { int row = ui.addressList->row(curItem); ui.addressList->takeItem(row); delete curItem; if (ui.addressList->count() > 0) ui.addressList->setCurrentRow(0); else on_addressList_currentItemChanged(); } }
Your application is now complete.
See also Tutorial: Qt Quick application.
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