Scene Graph - Custom Geometry¶
The custom geometry example shows how to create a QQuickItem which uses the scene graph API to build a custom geometry for the scene graph. It does this by creating a BezierCurve item which is made part of the CustomGeometry module and makes use of this in a QML file.
from __future__ import annotations
"""PySide6 port of the Qt Quick customgeometry example from Qt v6.x"""
import sys
from pathlib import Path
from PySide6.QtQuick import (QQuickView, QQuickItem, QSGNode, QSGGeometryNode,
QSGGeometry, QSGFlatColorMaterial)
from PySide6.QtQml import QmlElement
from PySide6.QtGui import QGuiApplication, QColor
from PySide6.QtCore import QPointF, QUrl
from PySide6.QtQmlFeatures import auto_properties, effect
# To be used on the @QmlElement decorator
# (QML_IMPORT_MINOR_VERSION is optional)
QML_IMPORT_NAME = "CustomGeometry"
QML_IMPORT_MAJOR_VERSION = 1
# @auto_properties turns the plain self.p1/p2/p3/p4/segmentCount assignments
# in __init__ into Q_PROPERTYs with change-notification signals, so QML can
# bind to them. The @effect method centralises the self.update() call that
# triggers a repaint whenever any control-point or segment-count changes.
@QmlElement
@auto_properties
class BezierCurve(QQuickItem):
def __init__(self, parent=None):
super().__init__(parent)
self.p1 = QPointF(0, 0)
self.p2 = QPointF(1, 0)
self.p3 = QPointF(0, 1)
self.p4 = QPointF(1, 1)
self.segmentCount = 32
self._node = None
self._geometry = None
self.setFlag(QQuickItem.Flag.ItemHasContents, True)
@effect("p1", "p2", "p3", "p4", "segmentCount")
def _on_geometry_changed(self):
self.update()
def updatePaintNode(self, oldNode, updatePaintNodeData):
self._node = oldNode
if not self._node:
self._default_attributes = QSGGeometry.defaultAttributes_Point2D()
self._geometry = QSGGeometry(self._default_attributes, self.segmentCount)
self._geometry.setLineWidth(2)
self._geometry.setDrawingMode(QSGGeometry.DrawingMode.DrawLineStrip)
self._node = QSGGeometryNode()
self._node.setGeometry(self._geometry)
self._node.setFlag(QSGNode.Flag.OwnsGeometry)
self._material = QSGFlatColorMaterial()
self._material.setColor(QColor(255, 0, 0))
self._node.setMaterial(self._material)
self._node.setFlag(QSGNode.Flag.OwnsMaterial)
else:
self._geometry = self._node.geometry()
self._geometry.allocate(self.segmentCount)
item_size = self.size()
item_width = float(item_size.width())
item_height = float(item_size.height())
vertices = self._geometry.vertexDataAsPoint2D()
for i in range(self.segmentCount):
t = float(i) / float(self.segmentCount - 1)
inv_t = 1 - t
pos = ((inv_t * inv_t * inv_t * self.p1)
+ (3 * inv_t * inv_t * t * self.p2)
+ (3 * inv_t * t * t * self.p3)
+ (t * t * t * self.p4))
vertices[i].set(pos.x() * item_width, pos.y() * item_height)
self._geometry.setVertexDataAsPoint2D(vertices)
self._node.markDirty(QSGNode.DirtyStateBit.DirtyGeometry)
return self._node
if __name__ == "__main__":
app = QGuiApplication([])
view = QQuickView()
format = view.format()
format.setSamples(16)
view.setFormat(format)
qml_file = Path(__file__).parent / "main.qml"
view.setSource(QUrl.fromLocalFile(qml_file))
if not view.rootObject():
sys.exit(-1)
view.show()
ex = app.exec()
del view
sys.exit(ex)
import QtQuick
import CustomGeometry
Item {
width: 300
height: 200
BezierCurve {
id: line
anchors.fill: parent
anchors.margins: 20
property real t
SequentialAnimation on t {
NumberAnimation { to: 1; duration: 2000; easing.type: Easing.InOutQuad }
NumberAnimation { to: 0; duration: 2000; easing.type: Easing.InOutQuad }
loops: Animation.Infinite
}
p2: Qt.point(t, 1 - t)
p3: Qt.point(1 - t, t)
}
Text {
anchors.bottom: line.bottom
x: 20
width: parent.width - 40
wrapMode: Text.WordWrap
text: qsTr("This curve is a custom scene graph item, implemented using line strips")
}
}