Simple Qt 3D Example¶
A Python application that demonstrates how to render a scene in Qt 3D.
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
from __future__ import annotations
"""PySide6 port of the qt3d/simple-cpp example from Qt v5.x"""
import sys
from PySide6.QtCore import (Property, QObject, QPropertyAnimation, Signal)
from PySide6.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D)
from PySide6.Qt3DCore import (Qt3DCore)
from PySide6.Qt3DExtras import (Qt3DExtras)
class OrbitTransformController(QObject):
def __init__(self, parent):
super().__init__(parent)
self._target = None
self._matrix = QMatrix4x4()
self._radius = 1
self._angle = 0
def setTarget(self, t):
self._target = t
def getTarget(self):
return self._target
def setRadius(self, radius):
if self._radius != radius:
self._radius = radius
self.updateMatrix()
self.radiusChanged.emit()
def getRadius(self):
return self._radius
def setAngle(self, angle):
if self._angle != angle:
self._angle = angle
self.updateMatrix()
self.angleChanged.emit()
def getAngle(self):
return self._angle
def updateMatrix(self):
self._matrix.setToIdentity()
self._matrix.rotate(self._angle, QVector3D(0, 1, 0))
self._matrix.translate(self._radius, 0, 0)
if self._target is not None:
self._target.setMatrix(self._matrix)
angleChanged = Signal()
radiusChanged = Signal()
angle = Property(float, getAngle, setAngle, notify=angleChanged)
radius = Property(float, getRadius, setRadius, notify=radiusChanged)
class Window(Qt3DExtras.Qt3DWindow):
def __init__(self):
super().__init__()
# Camera
self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000)
self.camera().setPosition(QVector3D(0, 0, 40))
self.camera().setViewCenter(QVector3D(0, 0, 0))
# For camera controls
self.createScene()
self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity)
self.camController.setLinearSpeed(50)
self.camController.setLookSpeed(180)
self.camController.setCamera(self.camera())
self.setRootEntity(self.rootEntity)
def createScene(self):
# Root entity
self.rootEntity = Qt3DCore.QEntity()
# Material
self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)
# Torus
self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
self.torusMesh = Qt3DExtras.QTorusMesh()
self.torusMesh.setRadius(5)
self.torusMesh.setMinorRadius(1)
self.torusMesh.setRings(100)
self.torusMesh.setSlices(20)
self.torusTransform = Qt3DCore.QTransform()
self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))
self.torusEntity.addComponent(self.torusMesh)
self.torusEntity.addComponent(self.torusTransform)
self.torusEntity.addComponent(self.material)
# Sphere
self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
self.sphereMesh = Qt3DExtras.QSphereMesh()
self.sphereMesh.setRadius(3)
self.sphereTransform = Qt3DCore.QTransform()
self.controller = OrbitTransformController(self.sphereTransform)
self.controller.setTarget(self.sphereTransform)
self.controller.setRadius(20)
self.sphereRotateTransformAnimation = QPropertyAnimation(self.sphereTransform)
self.sphereRotateTransformAnimation.setTargetObject(self.controller)
self.sphereRotateTransformAnimation.setPropertyName(b"angle")
self.sphereRotateTransformAnimation.setStartValue(0)
self.sphereRotateTransformAnimation.setEndValue(360)
self.sphereRotateTransformAnimation.setDuration(10000)
self.sphereRotateTransformAnimation.setLoopCount(-1)
self.sphereRotateTransformAnimation.start()
self.sphereEntity.addComponent(self.sphereMesh)
self.sphereEntity.addComponent(self.sphereTransform)
self.sphereEntity.addComponent(self.material)
if __name__ == '__main__':
app = QGuiApplication(sys.argv)
view = Window()
view.show()
sys.exit(app.exec())