A component is a reusable building block for a UI.
Qt Design Studio comes with preset components that you can use in your UI by creating instances of them. The preset components are similar to Symbols in Sketch or Prefab in Unity.
Some of the preset components represent simple shapes, text, or images, while others represent complex UI controls with full functionality, such as spin boxes or sliders. You can also add instances of preset 3D components to your UIs.
To build your own components, you can modify the properties of the component instances and combine them.
A component is specified within one file (with the file extension ui.qml or .qml). For example, a Button component may be defined in Button.ui.qml. Typically, the visual appearance of a component is defined in a UI file (ui.qml). To create component files, you can use wizard templates, or move component instances into separate component files.
Select Components to view the preset components that have been added to your project. If you cannot find the components you need, add the relevant modules to your project, as described in Adding and Removing Modules.
Read more about components:
Using Components Economically
It is important to understand the performance costs associated with using components.
To use components efficiently and economically:
- Componentize your design by packaging your resources into reusable components that can be conveniently recombined to suit the needs of your UI.
- Use as few components as necessary. To minimize the number of components, use alias properties and states to create the differences in your component instances. We recommend reusing components instead of duplicating them, so the components do not need to be processed as completely new component types. This reduces loading and compilation time as well as the size of the binary.
- Any content that is data-driven should be exported as a public property (alias property) of the relevant component. For example, a speedometer should have an
realproperty for speed to which the UI is bound.
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