QAbstractSkeleton#
A skeleton contains the joints for a skinned mesh. More…
Inherited by: QSkeletonLoader, QSkeleton
Synopsis#
Properties#
Functions#
def
jointCount
()
Signals#
def
jointCountChanged
(jointCount)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Do not use this class directly. You should use QSkeletonLoader
if loading skeleton data from a file (most likely) or QSkeleton
if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
- class PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton#
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton.jointCount: int#
Holds the number of joints contained in the skeleton
- Access functions:
jointCount
()Signal
jointCountChanged
(jointCount)
- PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton.jointCount()#
- Return type:
int
Getter of property jointCount
.
- PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton.jointCountChanged(jointCount)#
- Parameters:
jointCount – int
Notification signal of property jointCount
.