QPhongAlphaMaterial#
The QPhongAlphaMaterial
class provides a default implementation of the phong lighting effect with alpha. More…
Synopsis#
Properties#
Functions#
def
alpha
()def
ambient
()def
blendFunctionArg
()def
destinationAlphaArg
()def
destinationRgbArg
()def
diffuse
()def
shininess
()def
sourceAlphaArg
()def
sourceRgbArg
()def
specular
()
Slots#
def
setAlpha
(alpha)def
setAmbient
(ambient)def
setBlendFunctionArg
(blendFunctionArg)def
setDestinationAlphaArg
(destinationAlphaArg)def
setDestinationRgbArg
(destinationRgbArg)def
setDiffuse
(diffuse)def
setShininess
(shininess)def
setSourceAlphaArg
(sourceAlphaArg)def
setSourceRgbArg
(sourceRgbArg)def
setSpecular
(specular)
Signals#
def
alphaChanged
(alpha)def
ambientChanged
(ambient)def
blendFunctionArgChanged
(blendFunctionArg)def
destinationAlphaArgChanged
(destinationAlphaArg)def
destinationRgbArgChanged
(destinationRgbArg)def
diffuseChanged
(diffuse)def
shininessChanged
(shininess)def
sourceAlphaArgChanged
(sourceAlphaArg)def
sourceRgbArgChanged
(sourceRgbArg)def
specularChanged
(specular)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
This class is deprecated; use QDiffuseSpecularMaterial
instead.
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QPhongAlphaMaterial
instance with parent object parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alpha: float#
Holds the alpha component of the object which varies between 0 and 1.
The default value is 0.5f.
- Access functions:
alpha
()setAlpha
(alpha)Signal
alphaChanged
(alpha)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambient: PySide6.QtGui.QColor#
Holds the ambient color.
- Access functions:
ambient
()setAmbient
(ambient)Signal
ambientChanged
(ambient)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArg: BlendFunction#
Holds the blend equation function argument.
See also
BlendFunction
- Access functions:
setBlendFunctionArg
(blendFunctionArg)Signal
blendFunctionArgChanged
(blendFunctionArg)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArg: Blending#
Holds the blend equation destination alpha blending argument.
See also
Blending
- Access functions:
setDestinationAlphaArg
(destinationAlphaArg)Signal
destinationAlphaArgChanged
(destinationAlphaArg)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArg: Blending#
Holds the blend equation destination RGB blending argument.
See also
Blending
- Access functions:
setDestinationRgbArg
(destinationRgbArg)Signal
destinationRgbArgChanged
(destinationRgbArg)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuse: PySide6.QtGui.QColor#
Holds the diffuse color.
- Access functions:
diffuse
()setDiffuse
(diffuse)Signal
diffuseChanged
(diffuse)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininess: float#
Holds the shininess exponent.
- Access functions:
shininess
()setShininess
(shininess)Signal
shininessChanged
(shininess)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArg: Blending#
Holds the blend equation source alpha blending argument.
See also
Blending
- Access functions:
setSourceAlphaArg
(sourceAlphaArg)Signal
sourceAlphaArgChanged
(sourceAlphaArg)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArg: Blending#
Holds the blend equation source RGB blending argument.
See also
Blending
- Access functions:
sourceRgbArg
()setSourceRgbArg
(sourceRgbArg)Signal
sourceRgbArgChanged
(sourceRgbArg)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specular: PySide6.QtGui.QColor#
Holds the specular color.
- Access functions:
specular
()setSpecular
(specular)Signal
specularChanged
(specular)
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alpha()#
- Return type:
float
See also
Getter of property alpha
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alphaChanged(alpha)#
- Parameters:
alpha – float
Notification signal of property alpha
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambient()#
- Return type:
See also
Getter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambientChanged(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
Notification signal of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArg()#
- Return type:
See also
Getter of property blendFunctionArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArgChanged(blendFunctionArg)#
- Parameters:
blendFunctionArg –
BlendFunction
Notification signal of property blendFunctionArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArg()#
- Return type:
See also
Getter of property destinationAlphaArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArgChanged(destinationAlphaArg)#
- Parameters:
destinationAlphaArg –
Blending
Notification signal of property destinationAlphaArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArg()#
- Return type:
See also
Getter of property destinationRgbArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArgChanged(destinationRgbArg)#
- Parameters:
destinationRgbArg –
Blending
Notification signal of property destinationRgbArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuse()#
- Return type:
See also
Getter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuseChanged(diffuse)#
- Parameters:
diffuse –
PySide6.QtGui.QColor
Notification signal of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAlpha(alpha)#
- Parameters:
alpha – float
See also
Setter of property alpha
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAmbient(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
See also
Setter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setBlendFunctionArg(blendFunctionArg)#
- Parameters:
blendFunctionArg –
BlendFunction
See also
Setter of property blendFunctionArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationAlphaArg(destinationAlphaArg)#
- Parameters:
destinationAlphaArg –
Blending
See also
Setter of property destinationAlphaArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationRgbArg(destinationRgbArg)#
- Parameters:
destinationRgbArg –
Blending
See also
Setter of property destinationRgbArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDiffuse(diffuse)#
- Parameters:
diffuse –
PySide6.QtGui.QColor
See also
Setter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setShininess(shininess)#
- Parameters:
shininess – float
See also
Setter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceAlphaArg(sourceAlphaArg)#
- Parameters:
sourceAlphaArg –
Blending
See also
Setter of property sourceAlphaArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceRgbArg(sourceRgbArg)#
- Parameters:
sourceRgbArg –
Blending
See also
Setter of property sourceRgbArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSpecular(specular)#
- Parameters:
specular –
PySide6.QtGui.QColor
See also
Setter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininess()#
- Return type:
float
See also
Getter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininessChanged(shininess)#
- Parameters:
shininess – float
Notification signal of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArg()#
- Return type:
See also
Getter of property sourceAlphaArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArgChanged(sourceAlphaArg)#
- Parameters:
sourceAlphaArg –
Blending
Notification signal of property sourceAlphaArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArg()#
- Return type:
See also
Getter of property sourceRgbArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArgChanged(sourceRgbArg)#
- Parameters:
sourceRgbArg –
Blending
Notification signal of property sourceRgbArg
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specular()#
- Return type:
See also
Getter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specularChanged(specular)#
- Parameters:
specular –
PySide6.QtGui.QColor
Notification signal of property specular
.