Binder#
The Binder
class is a convenience class to help with the binding and releasing of OpenGL Vertex Array Objects. More…
Synopsis#
Functions#
Note
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Detailed Description#
Binder
is a simple convenience class that can be used to assist with the binding and releasing of QOpenGLVertexArrayObject
instances. This class is to QOpenGLVertexArrayObject
as QMutexLocker
is to QMutex
.
This class implements the RAII principle which helps to ensure behavior in complex code or in the presence of exceptions.
The constructor of this class accepts a QOpenGLVertexArrayObject
(VAO) as an argument and attempts to bind the VAO, calling create()
if necessary. The destructor of this class calls release()
which unbinds the VAO.
If needed the VAO can be temporarily unbound with the release()
function and bound once more with rebind()
.
See also
- class PySide6.QtOpenGL.QOpenGLVertexArrayObject.Binder(v)#
- Parameters:
Creates a Binder
object and binds v
by calling bind()
. If necessary it first calls create()
.
- PySide6.QtOpenGL.QOpenGLVertexArrayObject.Binder.__enter__()#
- Return type:
- PySide6.QtOpenGL.QOpenGLVertexArrayObject.Binder.__exit__(arg__1, arg__2, arg__3)#
- Parameters:
arg__1 – object
arg__2 – object
arg__3 – object
- PySide6.QtOpenGL.QOpenGLVertexArrayObject.Binder.rebind()#
Can be used to rebind the associated vertex array object.
See also
- PySide6.QtOpenGL.QOpenGLVertexArrayObject.Binder.release()#
Can be used to temporarily release the associated vertex array object.
See also