QRenderTarget#
The QRenderTarget
class encapsulates a target (usually a frame buffer object) which the renderer can render into. More…
Synopsis#
Functions#
def
addOutput
(output)def
outputs
()def
removeOutput
(output)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A QRenderTarget
comprises of QRenderTargetOutput
objects, which specify the the buffers the render target is rendering to. The user can specify MRT(Multiple Render Targets) by attaching multiple textures to different attachment points. The results are undefined if the user tries to attach multiple textures to the same attachment point. At render time, only the draw buffers specified in the QRenderTargetSelector
are used.
- class PySide6.Qt3DRender.Qt3DRender.QRenderTarget([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
The constructor creates a new QRenderTarget
instance with the specified parent
.
- PySide6.Qt3DRender.Qt3DRender.QRenderTarget.addOutput(output)#
- Parameters:
Adds a chosen output via output
.
- PySide6.Qt3DRender.Qt3DRender.QRenderTarget.outputs()#
Returns the chosen outputs.
- PySide6.Qt3DRender.Qt3DRender.QRenderTarget.removeOutput(output)#
- Parameters:
Removes a chosen output via output
.