QOpenGLPaintDevice#
The QOpenGLPaintDevice
class enables painting to an OpenGL context using QPainter
. More…
Synopsis#
Functions#
def
context
()def
dotsPerMeterX
()def
dotsPerMeterY
()def
paintFlipped
()def
setDevicePixelRatio
(devicePixelRatio)def
setDotsPerMeterX
(arg__1)def
setDotsPerMeterY
(arg__1)def
setPaintFlipped
(flipped)def
setSize
(size)def
size
()
Virtual functions#
def
ensureActiveTarget
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The QOpenGLPaintDevice
uses the current QOpenGL context to render QPainter
draw commands. The context is captured upon construction. It requires support for OpenGL (ES) 2.0 or higher.
Performance#
The QOpenGLPaintDevice
is almost always hardware accelerated and has the potential of being much faster than software rasterization. However, it is more sensitive to state changes, and therefore requires the drawing commands to be carefully ordered to achieve optimal performance.
Antialiasing and Quality#
Antialiasing in the OpenGL paint engine is done using multisampling. Most hardware require significantly more memory to do multisampling and the resulting quality is not on par with the quality of the software paint engine. The OpenGL paint engine’s strength lies in its performance, not its visual rendering quality.
State Changes#
When painting to a QOpenGLPaintDevice
using QPainter
, the state of the current OpenGL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the OpenGL state being reset to its original conditions, particularly the current shader program, OpenGL viewport, texture units, and drawing modes.
Mixing QPainter and OpenGL#
When intermixing QPainter
and OpenGL, it is important to notify QPainter
that the OpenGL state may have been cluttered so it can restore its internal state. This is achieved by calling beginNativePainting()
before starting the OpenGL rendering and calling endNativePainting()
after finishing.
See also
- class PySide6.QtOpenGL.QOpenGLPaintDevice#
PySide6.QtOpenGL.QOpenGLPaintDevice(size)
PySide6.QtOpenGL.QOpenGLPaintDevice(width, height)
- Parameters:
height – int
size –
PySide6.QtCore.QSize
width – int
Constructs a QOpenGLPaintDevice
.
The QOpenGLPaintDevice
is only valid for the current context.
See also
currentContext()
Constructs a QOpenGLPaintDevice
with the given size
.
The QOpenGLPaintDevice
is only valid for the current context.
See also
currentContext()
Constructs a QOpenGLPaintDevice
with the given width
and height
.
The QOpenGLPaintDevice
is only valid for the current context.
See also
currentContext()
- PySide6.QtOpenGL.QOpenGLPaintDevice.context()#
- Return type:
Returns the OpenGL context associated with the paint device.
- PySide6.QtOpenGL.QOpenGLPaintDevice.dotsPerMeterX()#
- Return type:
float
Returns the number of pixels per meter horizontally.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.dotsPerMeterY()#
- Return type:
float
Returns the number of pixels per meter vertically.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.ensureActiveTarget()#
This virtual method is provided as a callback to allow re-binding a target frame buffer object or context when different QOpenGLPaintDevice
instances are issuing draw calls alternately.
beginNativePainting()
will also trigger this method.
The default implementation does nothing.
- PySide6.QtOpenGL.QOpenGLPaintDevice.paintFlipped()#
- Return type:
bool
Returns true
if painting is flipped around the Y-axis.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.setDevicePixelRatio(devicePixelRatio)#
- Parameters:
devicePixelRatio – float
Sets the device pixel ratio for the paint device to devicePixelRatio
.
- PySide6.QtOpenGL.QOpenGLPaintDevice.setDotsPerMeterX(arg__1)#
- Parameters:
arg__1 – float
Sets the number of pixels per meter horizontally to dpmx
.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.setDotsPerMeterY(arg__1)#
- Parameters:
arg__1 – float
Sets the number of pixels per meter vertically to dpmy
.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.setPaintFlipped(flipped)#
- Parameters:
flipped – bool
Sets whether painting should be flipped around the Y-axis or not to flipped
.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.setSize(size)#
- Parameters:
size –
PySide6.QtCore.QSize
Sets the pixel size of the paint device to size
.
See also
- PySide6.QtOpenGL.QOpenGLPaintDevice.size()#
- Return type:
Returns the pixel size of the paint device.
See also