QDiffuseSpecularMapMaterial#
The QDiffuseSpecularMapMaterial
provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. More…
Synopsis#
Properties#
Functions#
def
ambient
()def
diffuse
()def
shininess
()def
specular
()def
textureScale
()
Slots#
def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setShininess
(shininess)def
setSpecular
(specular)def
setTextureScale
(textureScale)
Signals#
def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
shininessChanged
(shininess)def
specularChanged
(specular)def
textureScaleChanged
(textureScale)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
This class is deprecated; use QDiffuseSpecularMaterial
instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rough surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QDiffuseSpecularMapMaterial
instance with parent object parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.ambient: PySide6.QtGui.QColor#
Holds the current ambient color that is emitted by an object without any other light source.
- Access functions:
ambient
()setAmbient
(ambient)Signal
ambientChanged
(ambient)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture#
Holds the current diffuse map texture.
By default, the diffuse texture has the following properties:
Linear minification and magnification filters
Linear mipmap with mipmapping enabled
Repeat wrap mode
Maximum anisotropy of 16.0
- Access functions:
diffuse
()setDiffuse
(diffuse)Signal
diffuseChanged
(diffuse)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.shininess: float#
Holds the current shininess as a float value. Higher values of shininess result in a smaller and brighter highlight.
Defaults to 150.0.
- Access functions:
shininess
()setShininess
(shininess)Signal
shininessChanged
(shininess)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.specular: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture#
Holds the current specular map texture.
By default, the specular texture has the following properties:
Linear minification and magnification filters
Linear mipmap with mipmapping enabled
Repeat wrap mode
Maximum anisotropy of 16.0
- Access functions:
specular
()setSpecular
(specular)Signal
specularChanged
(specular)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.textureScale: float#
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
- Access functions:
textureScale
()setTextureScale
(textureScale)Signal
textureScaleChanged
(textureScale)
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.ambient()#
- Return type:
See also
Getter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.ambientChanged(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
Notification signal of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.diffuse()#
- Return type:
See also
Getter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.diffuseChanged(diffuse)#
- Parameters:
Notification signal of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.setAmbient(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
See also
Setter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.setDiffuse(diffuse)#
- Parameters:
See also
Setter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.setShininess(shininess)#
- Parameters:
shininess – float
See also
Setter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.setSpecular(specular)#
- Parameters:
See also
Setter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.setTextureScale(textureScale)#
- Parameters:
textureScale – float
See also
Setter of property textureScale
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.shininess()#
- Return type:
float
See also
Getter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.shininessChanged(shininess)#
- Parameters:
shininess – float
Notification signal of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.specular()#
- Return type:
See also
Getter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.specularChanged(specular)#
- Parameters:
Notification signal of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.textureScale()#
- Return type:
float
See also
Getter of property textureScale
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMapMaterial.textureScaleChanged(textureScale)#
- Parameters:
textureScale – float
Notification signal of property textureScale
.