QDiffuseSpecularMaterial#
The QDiffuseSpecularMaterial
class provides a default implementation of the phong lighting effect. More…
Synopsis#
Properties#
Functions#
def
ambient
()def
diffuse
()def
isAlphaBlendingEnabled
()def
normal
()def
shininess
()def
specular
()def
textureScale
()
Slots#
def
setAlphaBlendingEnabled
(enabled)def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setNormal
(normal)def
setShininess
(shininess)def
setSpecular
(specular)def
setTextureScale
(textureScale)
Signals#
def
alphaBlendingEnabledChanged
(enabled)def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
normalChanged
(normal)def
shininessChanged
(shininess)def
specularChanged
(specular)def
textureScaleChanged
(textureScale)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QDiffuseSpecularMaterial
instance with parent object parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.alphaBlending: bool#
Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.
- Access functions:
setAlphaBlendingEnabled
(enabled)Signal
alphaBlendingEnabledChanged
(enabled)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.ambient: PySide6.QtGui.QColor#
Holds the ambient color that is emitted by an object without any other light source.
- Access functions:
ambient
()setAmbient
(ambient)Signal
ambientChanged
(ambient)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.diffuse: object#
Holds the diffuse color of the material that is emitted for rough surface reflections with the lights. This can be either a plain color value or a texture.
- Access functions:
diffuse
()setDiffuse
(diffuse)Signal
diffuseChanged
(diffuse)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.normal: object#
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
- Access functions:
normal
()setNormal
(normal)Signal
normalChanged
(normal)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.shininess: float#
Holds the shininess exponent. Higher values of shininess result in a smaller and brighter highlight.
Defaults to 150.0.
- Access functions:
shininess
()setShininess
(shininess)Signal
shininessChanged
(shininess)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.specular: object#
Holds the specular color of the material that is emitted for shiny surface reflections with the lights. This can be either a plain color value or a texture.
- Access functions:
specular
()setSpecular
(specular)Signal
specularChanged
(specular)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.textureScale: float#
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
- Access functions:
textureScale
()setTextureScale
(textureScale)Signal
textureScaleChanged
(textureScale)
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.alphaBlendingEnabledChanged(enabled)#
- Parameters:
enabled – bool
Notification signal of property alphaBlending
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.ambient()#
- Return type:
See also
Getter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.ambientChanged(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
Notification signal of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.diffuse()#
- Return type:
object
See also
Getter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.diffuseChanged(diffuse)#
- Parameters:
diffuse – object
Notification signal of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.isAlphaBlendingEnabled()#
- Return type:
bool
Getter of property alphaBlending
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.normal()#
- Return type:
object
See also
Getter of property normal
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.normalChanged(normal)#
- Parameters:
normal – object
Notification signal of property normal
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setAlphaBlendingEnabled(enabled)#
- Parameters:
enabled – bool
See also
Setter of property alphaBlending
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setAmbient(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
See also
Setter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setDiffuse(diffuse)#
- Parameters:
diffuse – object
See also
Setter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setNormal(normal)#
- Parameters:
normal – object
See also
Setter of property normal
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setShininess(shininess)#
- Parameters:
shininess – float
See also
Setter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setSpecular(specular)#
- Parameters:
specular – object
See also
Setter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setTextureScale(textureScale)#
- Parameters:
textureScale – float
See also
Setter of property textureScale
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.shininess()#
- Return type:
float
See also
Getter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.shininessChanged(shininess)#
- Parameters:
shininess – float
Notification signal of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.specular()#
- Return type:
object
See also
Getter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.specularChanged(specular)#
- Parameters:
specular – object
Notification signal of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.textureScale()#
- Return type:
float
See also
Getter of property textureScale
.
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.textureScaleChanged(textureScale)#
- Parameters:
textureScale – float
Notification signal of property textureScale
.