QDiffuseSpecularMaterial#

The QDiffuseSpecularMaterial class provides a default implementation of the phong lighting effect. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial

Synopsis#

Properties#

Functions#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial([parent=None])#
Parameters:

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QDiffuseSpecularMaterial instance with parent object parent.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.alphaBlending: bool#

Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.ambient: PySide6.QtGui.QColor#

Holds the ambient color that is emitted by an object without any other light source.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.diffuse: object#

Holds the diffuse color of the material that is emitted for rough surface reflections with the lights. This can be either a plain color value or a texture.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.normal: object#

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.shininess: float#

Holds the shininess exponent. Higher values of shininess result in a smaller and brighter highlight.

Defaults to 150.0.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.specular: object#

Holds the specular color of the material that is emitted for shiny surface reflections with the lights. This can be either a plain color value or a texture.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.textureScale: float#

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

Access functions:
PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.alphaBlendingEnabledChanged(enabled)#
Parameters:

enabled – bool

Notification signal of property alphaBlending .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.ambient()#
Return type:

PySide6.QtGui.QColor

See also

setAmbient()

Getter of property ambient .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.ambientChanged(ambient)#
Parameters:

ambientPySide6.QtGui.QColor

Notification signal of property ambient .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.diffuse()#
Return type:

object

See also

setDiffuse()

Getter of property diffuse .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.diffuseChanged(diffuse)#
Parameters:

diffuse – object

Notification signal of property diffuse .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.isAlphaBlendingEnabled()#
Return type:

bool

Getter of property alphaBlending .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.normal()#
Return type:

object

See also

setNormal()

Getter of property normal .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.normalChanged(normal)#
Parameters:

normal – object

Notification signal of property normal .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setAlphaBlendingEnabled(enabled)#
Parameters:

enabled – bool

Setter of property alphaBlending .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setAmbient(ambient)#
Parameters:

ambientPySide6.QtGui.QColor

See also

ambient()

Setter of property ambient .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setDiffuse(diffuse)#
Parameters:

diffuse – object

See also

diffuse()

Setter of property diffuse .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setNormal(normal)#
Parameters:

normal – object

See also

normal()

Setter of property normal .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setShininess(shininess)#
Parameters:

shininess – float

See also

shininess()

Setter of property shininess .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setSpecular(specular)#
Parameters:

specular – object

See also

specular()

Setter of property specular .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.setTextureScale(textureScale)#
Parameters:

textureScale – float

See also

textureScale()

Setter of property textureScale .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.shininess()#
Return type:

float

See also

setShininess()

Getter of property shininess .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.shininessChanged(shininess)#
Parameters:

shininess – float

Notification signal of property shininess .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.specular()#
Return type:

object

See also

setSpecular()

Getter of property specular .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.specularChanged(specular)#
Parameters:

specular – object

Notification signal of property specular .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.textureScale()#
Return type:

float

Getter of property textureScale .

PySide6.Qt3DExtras.Qt3DExtras.QDiffuseSpecularMaterial.textureScaleChanged(textureScale)#
Parameters:

textureScale – float

Notification signal of property textureScale .