QAlphaCoverage#
Enable alpha-to-coverage multisampling mode. More…
Note
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Detailed Description#
A QAlphaCoverage
class enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. QAlphaCoverage
does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a QRenderPass
by calling addRenderState()
:
QRenderPass *renderPass = new QRenderPass(); // Create a alpha coverage render state QAlphaCoverage *alphaCoverage = new QAlphaCoverage(); QMultiSampleAntiAliasing *multiSampleAntialiasing = new QMultiSampleAntiAliasing(); // Add the render states to the render pass renderPass->addRenderState(alphaCoverage); renderPass->addRenderState(multiSampleAntialiasing);
Or to a QRenderStateSet
by calling addRenderState()
:
QRenderStateSet *renderStateSet = new QRenderStateSet(); // Create a alpha coverage render state QAlphaCoverage *alphaCoverage = new QAlphaCoverage(); QMultiSampleAntiAliasing *multiSampleAntialiasing = new QMultiSampleAntiAliasing(); // Add the render states to the render state set renderStateSet->addRenderState(alphaCoverage); renderStateSet->addRenderState(multiSampleAntialiasing);See also
QMultiSampleAntiAliasing
- class PySide6.Qt3DRender.Qt3DRender.QAlphaCoverage([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
The constructor creates a new QAlphaCoverage
instance with the specified parent
.