The Qt Spatial Audio module provides APIs for modeling sound source and their surrounds in 3D space
Qt Spatial Audio is an add-on module that provides a rich set of QML types and C++ classes to implement sound fields in 3D space. It contains an easy to use API for positing a listener in space, adding localized sound sources around the listener and emulating virtual rooms with reverb and reflections.
If you are new to Qt Spatial Audio, the QML types can be imported into an application using the following statement in your
To link against the C++ libraries, add the following to your project’s
CMakeLists.txt file. Substitute
my_project with the name of your project.
find_package(Qt6 REQUIRED COMPONENTS SpatialAudio) target_link_libraries(my_project PRIVATE Qt6::SpatialAudio)
Spatial Audio Overview provides a more detailed description about how to use the different classes listed below.
The following table outlines some important QML types.
The following table outlines some important C++ Classes
Licenses and Attributions#
The Qt Spatial Audio module is available under commercial licenses from The Qt Company . In addition, it is available under free software licenses. These free software licenses are GNU Lesser General Public License, version 3 , or the GNU General Public License, version 3 . See Qt Licensing for further details.
Note that Qt Spatial Audio is not available under the GNU General Public License, version 2 .
Furthermore, Qt Spatial Audio in Qt 6.5.0 contains third party modules under the following permissive licenses: