Holds the data for a skeleton to be used with skinned meshes. More…
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QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see
- class PySide6.Qt3DCore.Qt3DCore.QSkeleton([parent=None])#
Constructs a new
Properties can be used directly when
from __feature__ import true_property is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DCore.Qt3DCore.QSkeleton.rootJoint: PySide6.Qt3DCore.Qt3DCore.QJoint#
Holds the root joint of the hierarchy of joints forming the skeleton.
- Access functions:
- Return type:
Getter of property
Notification signal of property
Setter of property