QSkeleton#

Holds the data for a skeleton to be used with skinned meshes. More

Inheritance diagram of PySide6.Qt3DCore.Qt3DCore.QSkeleton

Synopsis#

Properties#

Functions#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

class PySide6.Qt3DCore.Qt3DCore.QSkeleton([parent=None])#
Parameters:

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QSkeleton with parent.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property PᅟySide6.Qt3DCore.Qt3DCore.QSkeleton.rootJoint: PySide6.Qt3DCore.Qt3DCore.QJoint#

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:
PySide6.Qt3DCore.Qt3DCore.QSkeleton.rootJoint()#
Return type:

PySide6.Qt3DCore.Qt3DCore.QJoint

See also

setRootJoint()

Getter of property rootJoint .

PySide6.Qt3DCore.Qt3DCore.QSkeleton.rootJointChanged(rootJoint)#
Parameters:

rootJointPySide6.Qt3DCore.Qt3DCore.QJoint

Notification signal of property rootJoint .

PySide6.Qt3DCore.Qt3DCore.QSkeleton.setRootJoint(rootJoint)#
Parameters:

rootJointPySide6.Qt3DCore.Qt3DCore.QJoint

See also

rootJoint()

Setter of property rootJoint .