QOpenGLFramebufferObjectFormat#
The QOpenGLFramebufferObjectFormat
class specifies the format of an OpenGL framebuffer object. More…
Synopsis#
Functions#
def
attachment
()def
internalTextureFormat
()def
mipmap
()def
__ne__
(other)def
__eq__
(other)def
samples
()def
setAttachment
(attachment)def
setInternalTextureFormat
(internalTextureFormat)def
setMipmap
(enabled)def
setSamples
(samples)def
setTextureTarget
(target)def
textureTarget
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A framebuffer object has several characteristics:
Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QOpenGLFramebufferObject::format() after creating a QOpenGLFramebufferObject
to find the exact format that was used to create the frame buffer object.
See also
- class PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat#
PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat(other)
- Parameters:
Creates a QOpenGLFramebufferObjectFormat
object for specifying the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no depth/stencil attachments, texture target GL_TEXTURE_2D
, and internal format GL_RGBA8
. On OpenGL/ES systems, the default internal format is GL_RGBA
.
See also
Constructs a copy of other
.
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.attachment()#
- Return type:
Returns the configuration of the depth and stencil buffers attached to a framebuffer object. The default is NoAttachment
.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.internalTextureFormat()#
- Return type:
int
Returns the internal format of a framebuffer object’s texture or multisample framebuffer object’s color buffer. The default is GL_RGBA8
on desktop OpenGL systems, and GL_RGBA
on OpenGL/ES systems.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.mipmap()#
- Return type:
bool
Returns true
if mipmapping is enabled.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.__ne__(other)#
- Parameters:
- Return type:
bool
Returns false
if all the options of this framebuffer object format are the same as other
; otherwise returns true
.
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.__eq__(other)#
- Parameters:
- Return type:
bool
Returns true
if all the options of this framebuffer object format are the same as other
; otherwise returns false
.
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.samples()#
- Return type:
int
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. Otherwise, returns 0. The default value is 0.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.setAttachment(attachment)#
- Parameters:
attachment –
Attachment
Sets the attachment configuration of a framebuffer object to attachment
.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.setInternalTextureFormat(internalTextureFormat)#
- Parameters:
internalTextureFormat – int
Sets the internal format of a framebuffer object’s texture or multisample framebuffer object’s color buffer to internalTextureFormat
.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.setMipmap(enabled)#
- Parameters:
enabled – bool
Enables mipmapping if enabled
is true; otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects.
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.setSamples(samples)#
- Parameters:
samples – int
Sets the number of samples per pixel for a multisample framebuffer object to samples
. The default sample count of 0 represents a regular non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects cannot be bound as textures. Also, the GL_EXT_framebuffer_multisample
extension is required to create a framebuffer with more than one sample per pixel.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.setTextureTarget(target)#
- Parameters:
target – int
Sets the texture target of the texture attached to a framebuffer object to target
. Ignored for multisample framebuffer objects.
See also
- PySide6.QtOpenGL.QOpenGLFramebufferObjectFormat.textureTarget()#
- Return type:
int
Returns the texture target of the texture attached to a framebuffer object. Ignored for multisample framebuffer objects. The default is GL_TEXTURE_2D
.
See also