QSGRendererInterface#
An interface providing access to some of the graphics API specific internals of the scenegraph. More…
Synopsis#
Virtual functions#
def
getResource
(window, resource)def
getResource
(window, resource)def
graphicsApi
()def
shaderCompilationType
()def
shaderSourceType
()def
shaderType
()
Static functions#
def
isApiRhiBased
(api)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Renderer interfaces allow accessing graphics API specific functionality in the scenegraph. Such internals are not typically exposed. However, when integrating custom rendering via QSGRenderNode
for example, it may become necessary to query certain values, for instance the graphics device (e.g. the Direct3D or Vulkan device) that is used by the scenegraph.
QSGRendererInterface
‘s functions have varying availability. API and language queries, such as, graphicsApi()
or shaderType()
are always available, meaning it is sufficient to construct a QQuickWindow
or QQuickView
, and the graphics API or shading language in use can be queried right after via rendererInterface()
. This guarantees that utilities like the GraphicsInfo QML type are able to report the correct values as early as possible, without having conditional property values - depending on for instance shaderType()
- evaluate to unexpected values.
Engine-specific accessors, like getResource()
, are however available only after the scenegraph is initialized. Additionally, there may be backend-specific limitations on when such functions can be called. The only way that is guaranteed to succeed is calling them when the rendering of a node (i.e. the preparation of the command list for the next frame) is active. In practice this typically means render()
.
- class PySide6.QtQuick.QSGRendererInterface#
- PySide6.QtQuick.QSGRendererInterface.GraphicsApi#
Constant
Description
QSGRendererInterface.Unknown
An unknown graphics API is in use
QSGRendererInterface.Software
The Qt Quick 2D Renderer is in use
QSGRendererInterface.OpenVG
OpenVG via EGL
QSGRendererInterface.OpenGL
OpenGL ES 2.0 or higher via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.Direct3D11
Direct3D 11 via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.Vulkan
Vulkan 1.0 via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.Metal
Metal via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.Null
Null (no output) via a graphics abstraction layer. This value was introduced in Qt 5.14.
- PySide6.QtQuick.QSGRendererInterface.Resource#
Constant
Description
QSGRendererInterface.DeviceResource
The resource is a pointer to the graphics device, when applicable. For example, a
VkDevice *
,MTLDevice *
orID3D11Device *
. Note that with Vulkan the returned value is a pointer to the VkDevice, not the handle itself. This is because Vulkan handles may not be pointers, and may use a different size from the architecture’s pointer size so merely casting to/fromvoid *
is wrong.QSGRendererInterface.CommandQueueResource
The resource is a pointer to the graphics command queue used by the scenegraph, when applicable. For example, a
VkQueue *
orMTLCommandQueue *
. Note that with Vulkan the returned value is a pointer to the VkQueue, not the handle itself.QSGRendererInterface.CommandListResource
The resource is a pointer to the command list or buffer used by the scenegraph, when applicable. For example, a
VkCommandBuffer *
orMTLCommandBuffer *
. This object has limited validity, and is only valid while the scene graph is preparing the next frame. Note that with Vulkan the returned value is a pointer to the VkCommandBuffer, not the handle itself.QSGRendererInterface.PainterResource
The resource is a pointer to the active
QPainter
used by the scenegraph, when running with the software backend.QSGRendererInterface.RhiResource
The resource is a pointer to the QRhi instance used by the scenegraph, when applicable. This value was introduced in Qt 5.14.
QSGRendererInterface.RhiSwapchainResource
The resource is a pointer to a QRhiSwapchain instance that is associated with the window. The value is null when the window is used in combination with
QQuickRenderControl
. This value was introduced in Qt 6.0.QSGRendererInterface.RhiRedirectCommandBuffer
The resource is a pointer to a QRhiCommandBuffer instance that is associated with the window and its
QQuickRenderControl
. The value is null when the window is not associated with aQQuickRenderControl
. This value was introduced in Qt 6.0.QSGRendererInterface.RhiRedirectRenderTarget
The resource is a pointer to a QRhiTextureRenderTarget instance that is associated with the window and its
QQuickRenderControl
. The value is null when the window is not associated with aQQuickRenderControl
. Note that the value always reflects the main texture render target and it does not depend on the Qt Quick scene, meaning it does not take any additional texture-targeting render passes generated by ShaderEffect orQQuickItem
layers into account. This value was introduced in Qt 6.0.QSGRendererInterface.PhysicalDeviceResource
The resource is a pointer to the pysical device object used by the scenegraph, when applicable. For example, a
VkPhysicalDevice *
. Note that with Vulkan the returned value is a pointer to the VkPhysicalDevice, not the handle itself. This value was introduced in Qt 5.14.QSGRendererInterface.OpenGLContextResource
The resource is a pointer to the
QOpenGLContext
used by the scenegraph (on the render thread), when applicable. This value was introduced in Qt 5.14.QSGRendererInterface.DeviceContextResource
The resource is a pointer to the device context used by the scenegraph, when applicable. For example, a
ID3D11DeviceContext *
. This value was introduced in Qt 5.14.QSGRendererInterface.CommandEncoderResource
The resource is a pointer to the currently active render command encoder object used by the scenegraph, when applicable. For example, a
MTLRenderCommandEncoder *
. This object has limited validity, and is only valid while the scene graph is recording a render pass for the next frame. This value was introduced in Qt 5.14.QSGRendererInterface.VulkanInstanceResource
The resource is a pointer to the
QVulkanInstance
used by the scenegraph, when applicable. This value was introduced in Qt 5.14.QSGRendererInterface.RenderPassResource
The resource is a pointer to the main render pass used by the scenegraph, describing the color and depth/stecil attachments and how they are used. For example, a
VkRenderPass *
. Note that the value always reflects the main render target (either the on-screen window or the textureQQuickRenderControl
redirects to) and it does not depend on the Qt Quick scene, meaning it does not take any additional texture-targeting render passes generated by ShaderEffect orQQuickItem
layers into account. This value was introduced in Qt 5.14.QSGRendererInterface.RedirectPaintDevice
The resource is a pointer to
QPaintDevice
instance that is associated with the window and itsQQuickRenderControl
. The value is null when the window is not associated with aQQuickRenderControl
. This value was introduced in Qt 6.4.
- PySide6.QtQuick.QSGRendererInterface.ShaderType#
Constant
Description
QSGRendererInterface.UnknownShadingLanguage
Not yet known due to no window and scenegraph associated
QSGRendererInterface.GLSL
GLSL or GLSL ES
QSGRendererInterface.HLSL
HLSL
QSGRendererInterface.RhiShader
Consumes QShader instances containing shader variants for multiple target languages and intermediate formats. This value was introduced in Qt 5.14.
- PySide6.QtQuick.QSGRendererInterface.ShaderCompilationType#
Constant
Description
QSGRendererInterface.RuntimeCompilation
(inherits
enum.Flag
) Runtime compilation of shader source code is supportedQSGRendererInterface.OfflineCompilation
Pre-compiled bytecode supported
- PySide6.QtQuick.QSGRendererInterface.ShaderSourceType#
Constant
Description
QSGRendererInterface.ShaderSourceString
(inherits
enum.Flag
) Shader source can be provided as a string in the corresponding properties of ShaderEffectQSGRendererInterface.ShaderSourceFile
Local or resource files containing shader source code are supported
QSGRendererInterface.ShaderByteCode
Local or resource files containing shader bytecode are supported
- PySide6.QtQuick.QSGRendererInterface.RenderMode#
Constant
Description
QSGRendererInterface.RenderMode2D
Normal 2D rendering
QSGRendererInterface.RenderMode2DNoDepthBuffer
Normal 2D rendering with depth buffer disabled
QSGRendererInterface.RenderMode3D
Scene is rendered as part of a 3D graph
- PySide6.QtQuick.QSGRendererInterface.getResource(window, resource)#
- Parameters:
window –
PySide6.QtQuick.QQuickWindow
resource –
Resource
- Return type:
void
Queries a graphics resource
in window
. Returns null when the resource in question is not supported or not available.
When successful, the returned pointer is either a direct pointer to an interface, or a pointer to an opaque handle that needs to be dereferenced first (for example, VkDevice dev = *static_cast<VkDevice *>(result)
). The latter is necessary since such handles may have sizes different from a pointer.
Note
The ownership of the returned pointer is never transferred to the caller.
Note
This function must only be called on the render thread.
- PySide6.QtQuick.QSGRendererInterface.getResource(window, resource)
- Parameters:
window –
PySide6.QtQuick.QQuickWindow
resource – str
- Return type:
void
Queries a graphics resource. resource
is a backend-specific key. This allows supporting any future resources that are not listed in the Resource enum.
Note
The ownership of the returned pointer is never transferred to the caller.
Note
This function must only be called on the render thread.
- abstract PySide6.QtQuick.QSGRendererInterface.graphicsApi()#
- Return type:
Returns the graphics API that is in use by the Qt Quick scenegraph.
Note
This function can be called on any thread.
- static PySide6.QtQuick.QSGRendererInterface.isApiRhiBased(api)#
- Parameters:
api –
GraphicsApi
- Return type:
bool
Returns true if api
is based on a graphics abstraction layer (QRhi) instead of directly calling the native graphics API.
Note
This function can be called on any thread.
- abstract PySide6.QtQuick.QSGRendererInterface.shaderCompilationType()#
- Return type:
ShaderCompilationTypes
Returns a bitmask of the shader compilation approaches supported by the Qt Quick backend the application is using.
- abstract PySide6.QtQuick.QSGRendererInterface.shaderSourceType()#
- Return type:
ShaderSourceTypes
Returns a bitmask of the supported ways of providing shader sources in ShaderEffect items.
- abstract PySide6.QtQuick.QSGRendererInterface.shaderType()#
- Return type:
Returns the shading language supported by the Qt Quick backend the application is using.