QFrustumCulling#
Enable frustum culling for the FrameGraph. More…
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A QFrustumCulling
class enables frustum culling of the drawable entities based on the camera view and QGeometry bounds of the entities. If QFrustumCulling
is present in the FrameGraph, only the entities whose QGeometry bounds intersect with the camera frustum, i.e. the view of the camera, are drawn. If QFrustumCulling
is not present, all drawable entities will be drawn. The camera is selected by a QCameraSelector
frame graph node in the current hierarchy. Frustum culling can save a lot of GPU processing time when the rendered scene is complex.
See also
QCameraSelector
- class PySide6.Qt3DRender.Qt3DRender.QFrustumCulling([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
The constructor creates an instance with the specified parent
.