QMorphPhongMaterial#
The QMorphPhongMaterial
class provides a default implementation of the phong lighting effect. More…
Synopsis#
Properties#
Functions#
def
ambient
()def
diffuse
()def
interpolator
()def
shininess
()def
specular
()
Slots#
def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setInterpolator
(interpolator)def
setShininess
(shininess)def
setSpecular
(specular)
Signals#
def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
interpolatorChanged
(interpolator)def
shininessChanged
(shininess)def
specularChanged
(specular)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QMorphPhongMaterial
instance with parent object parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambient: PySide6.QtGui.QColor#
Holds the ambient color.
- Access functions:
ambient
()setAmbient
(ambient)Signal
ambientChanged
(ambient)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuse: PySide6.QtGui.QColor#
Holds the diffuse color.
- Access functions:
diffuse
()setDiffuse
(diffuse)Signal
diffuseChanged
(diffuse)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolator: float#
Contains the interpolation method of the Phong lighting effect.
- Access functions:
interpolator
()setInterpolator
(interpolator)Signal
interpolatorChanged
(interpolator)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininess: float#
Holds the shininess exponent.
- Access functions:
shininess
()setShininess
(shininess)Signal
shininessChanged
(shininess)
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specular: PySide6.QtGui.QColor#
Holds the specular color.
- Access functions:
specular
()setSpecular
(specular)Signal
specularChanged
(specular)
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambient()#
- Return type:
See also
Getter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambientChanged(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
Notification signal of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuse()#
- Return type:
See also
Getter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuseChanged(diffuse)#
- Parameters:
diffuse –
PySide6.QtGui.QColor
Notification signal of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolator()#
- Return type:
float
See also
Getter of property interpolator
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolatorChanged(interpolator)#
- Parameters:
interpolator – float
Notification signal of property interpolator
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setAmbient(ambient)#
- Parameters:
ambient –
PySide6.QtGui.QColor
See also
Setter of property ambient
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setDiffuse(diffuse)#
- Parameters:
diffuse –
PySide6.QtGui.QColor
See also
Setter of property diffuse
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setInterpolator(interpolator)#
- Parameters:
interpolator – float
See also
Setter of property interpolator
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setShininess(shininess)#
- Parameters:
shininess – float
See also
Setter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setSpecular(specular)#
- Parameters:
specular –
PySide6.QtGui.QColor
See also
Setter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininess()#
- Return type:
float
See also
Getter of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininessChanged(shininess)#
- Parameters:
shininess – float
Notification signal of property shininess
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specular()#
- Return type:
See also
Getter of property specular
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specularChanged(specular)#
- Parameters:
specular –
PySide6.QtGui.QColor
Notification signal of property specular
.