QComputeCommand#
QComponent to issue work for the compute shader on GPU. More…
Synopsis#
Properties#
Functions#
def
runType
()def
workGroupX
()def
workGroupY
()def
workGroupZ
()
Slots#
def
setRunType
(runType)def
setWorkGroupX
(workGroupX)def
setWorkGroupY
(workGroupY)def
setWorkGroupZ
(workGroupZ)def
trigger
([frameCount=1])def
trigger
(workGroupX, workGroupY, workGroupZ[, frameCount=1])
Signals#
def
runTypeChanged
()def
workGroupXChanged
()def
workGroupYChanged
()def
workGroupZChanged
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A QComputeCommand
is used to issue work for the compute shader. The compute shader is specified in the QMaterial
component of the same entity the QComputeCommand
is added to. The workGroupX
, workGroupY
and workGroupZ
properties specify the work group sizes for the compute shader invocation. QDispatchCompute
node needs to be present in the FrameGraph to actually issue the commands.
Note
If the rendering policy is set to OnDemand
and there are no changes to the scene, the ComputeCommand will not be invoked repeatedly. The Always
render policy must be set for the ComputeCommand to be repeatedly invoked if there are no other changes to the scene that triggers rendering a new frame.
- class PySide6.Qt3DRender.Qt3DRender.QComputeCommand([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
The constructor creates a new QComputeCommand
instance with the specified parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DRender.Qt3DRender.QComputeCommand.runType: RunType#
Specifies whether the compute command should be performed every frame or manually triggered.
If set to Continuous, Compute command is executed everyframe. This is the default.
If set to Manual CompouteCommand is executed for a given number of frames and then the component disables itself.
- Access functions:
runType
()setRunType
(runType)Signal
runTypeChanged
()
- property PᅟySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupX: int#
Specifies X workgroup size.
- Access functions:
workGroupX
()setWorkGroupX
(workGroupX)Signal
workGroupXChanged
()
- property PᅟySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupY: int#
Specifies Y workgroup size.
- Access functions:
workGroupY
()setWorkGroupY
(workGroupY)Signal
workGroupYChanged
()
- property PᅟySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupZ: int#
Specifies Z workgroup size.
- Access functions:
workGroupZ
()setWorkGroupZ
(workGroupZ)Signal
workGroupZChanged
()
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.RunType#
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.runType()#
- Return type:
See also
Getter of property runType
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.runTypeChanged()#
Notification signal of property runType
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.setRunType(runType)#
- Parameters:
runType –
RunType
See also
Setter of property runType
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.setWorkGroupX(workGroupX)#
- Parameters:
workGroupX – int
Sets the workgroup for the first dimension to workGroupX
.
See also
Setter of property workGroupX
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.setWorkGroupY(workGroupY)#
- Parameters:
workGroupY – int
Sets the workgroup for the second dimension to workGroupY
.
See also
Setter of property workGroupY
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.setWorkGroupZ(workGroupZ)#
- Parameters:
workGroupZ – int
Sets the workgroup for the third dimension to workGroupZ
.
See also
Setter of property workGroupZ
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.trigger([frameCount=1])#
- Parameters:
frameCount – int
When the run type is set to Manual, calling trigger will make the compute command be executed for the next frameCount
frames. Upon completion of the execution, the enabled property will be set to false.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.trigger(workGroupX, workGroupY, workGroupZ[, frameCount=1])
- Parameters:
workGroupX – int
workGroupY – int
workGroupZ – int
frameCount – int
When the run type is set to Manual, calling trigger will make the compute command be executed for the next frameCount
frames. Upon completion of the execution, the enabled property will be set to false. The size of the workgroup previously set will be overridden with workGroupX
, workGroupY
, workGroupZ
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupX()#
- Return type:
int
See also
Getter of property workGroupX
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupXChanged()#
Notification signal of property workGroupX
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupY()#
- Return type:
int
See also
Getter of property workGroupY
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupYChanged()#
Notification signal of property workGroupY
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupZ()#
- Return type:
int
See also
Getter of property workGroupZ
.
- PySide6.Qt3DRender.Qt3DRender.QComputeCommand.workGroupZChanged()#
Notification signal of property workGroupZ
.