QQuickPaintedItem#
The QQuickPaintedItem
class provides a way to use the QPainter
API in the QML Scene Graph. More…
Synopsis#
Properties#
contentsScale
- Obsolete method for scaling the contentscontentsSize
- Obsolete method for setting the contents sizefillColor
- Item’s background fill colorrenderTarget
- Item’s render targettextureSize
- Defines the size of the texture
Functions#
def
contentsBoundingRect
()def
contentsScale
()def
contentsSize
()def
fillColor
()def
mipmap
()def
opaquePainting
()def
performanceHints
()def
renderTarget
()def
resetContentsSize
()def
setContentsScale
(arg__1)def
setContentsSize
(arg__1)def
setFillColor
(arg__1)def
setMipmap
(enable)def
setOpaquePainting
(opaque)def
setPerformanceHint
(hint[, enabled=true])def
setPerformanceHints
(hints)def
setRenderTarget
(target)def
setTextureSize
(size)def
textureSize
()def
update
([rect=QRect()])
Virtual functions#
def
paint
(painter)
Signals#
def
contentsScaleChanged
()def
contentsSizeChanged
()def
fillColorChanged
()def
renderTargetChanged
()def
textureSizeChanged
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
The QQuickPaintedItem
makes it possible to use the QPainter
API with the QML Scene Graph. It sets up a textured rectangle in the Scene Graph and uses a QPainter
to paint onto the texture. The render target in Qt 6 is always a QImage
. When the render target is a QImage
, QPainter
first renders into the image then the content is uploaded to the texture. Call update()
to trigger a repaint.
To enable QPainter
to do anti-aliased rendering, use setAntialiasing()
.
To write your own painted item, you first create a subclass of QQuickPaintedItem
, and then start by implementing its only pure virtual public function: paint()
, which implements the actual painting. The painting will be inside the rectangle spanning from 0,0 to width()
, height()
.
Note
It important to understand the performance implications such items can incur. See RenderTarget
and renderTarget
.
- class PySide6.QtQuick.QQuickPaintedItem([parent=None])#
- Parameters:
parent –
PySide6.QtQuick.QQuickItem
Constructs a QQuickPaintedItem
with the given parent
item.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.QtQuick.QQuickPaintedItem.contentsScale: float#
This property holds Obsolete method for scaling the contents..
This function is provided for compatibility, use size()
in combination with textureSize()
to decide the size of what you are drawing.
See also
- Access functions:
setContentsScale
(arg__1)Signal
contentsScaleChanged
()
- property PᅟySide6.QtQuick.QQuickPaintedItem.contentsSize: PySide6.QtCore.QSize#
This property holds Obsolete method for setting the contents size..
This function is provided for compatibility, use size in combination with textureSize
to decide the size of what you are drawing.
See also
- Access functions:
contentsSize
()setContentsSize
(arg__1)Signal
contentsSizeChanged
()
- property PᅟySide6.QtQuick.QQuickPaintedItem.fillColor: PySide6.QtGui.QColor#
This property holds The item’s background fill color..
By default, the fill color is set to transparent
.
- Access functions:
fillColor
()setFillColor
(arg__1)Signal
fillColorChanged
()
- property PᅟySide6.QtQuick.QQuickPaintedItem.renderTarget: RenderTarget#
This property holds The item’s render target..
This property defines which render target the QPainter
renders into, it can be either Image
, FramebufferObject
or InvertedYFramebufferObject
.
Each has certain benefits, typically performance versus quality. Using a framebuffer object avoids a costly upload of the image contents to the texture in graphics memory, while using an image enables high quality anti-aliasing.
Warning
Resizing a framebuffer object is a costly operation, avoid using the FramebufferObject
render target if the item gets resized often.
By default, the render target is Image
.
- Access functions:
renderTarget
()setRenderTarget
(target)Signal
renderTargetChanged
()
- property PᅟySide6.QtQuick.QQuickPaintedItem.textureSize: PySide6.QtCore.QSize#
This property Defines the size of the texture..
Changing the texture’s size does not affect the coordinate system used in paint()
. A scale factor is instead applied so painting should still happen inside 0,0 to width()
, height()
.
By default, the texture size will have the same size as this item.
Note
If the item is on a window with a device pixel ratio different from 1, this scale factor will be implicitly applied to the texture size.
- Access functions:
textureSize
()setTextureSize
(size)Signal
textureSizeChanged
()
- PySide6.QtQuick.QQuickPaintedItem.QmlIsUncreatable#
- PySide6.QtQuick.QQuickPaintedItem.RenderTarget#
This enum describes QQuickPaintedItem
‘s render targets. The render target is the surface QPainter
paints onto before the item is rendered on screen.
Constant
Description
QQuickPaintedItem.Image
The default;
QPainter
paints into aQImage
using the raster paint engine. The image’s content needs to be uploaded to graphics memory afterward, this operation can potentially be slow if the item is large. This render target allows high quality anti-aliasing and fast item resizing.QQuickPaintedItem.FramebufferObject
As of Qt 6.0, this value is ignored.
QQuickPaintedItem.InvertedYFramebufferObject
As of Qt 6.0, this value is ignored.
See also
- PySide6.QtQuick.QQuickPaintedItem.PerformanceHint#
(inherits enum.Flag
) This enum describes flags that you can enable to improve rendering performance in QQuickPaintedItem
. By default, none of these flags are set.
Constant
Description
QQuickPaintedItem.FastFBOResizing
As of Qt 6.0, this value is ignored.
- PySide6.QtQuick.QQuickPaintedItem.contentsBoundingRect()#
- Return type:
This function is provided for compatibility, use size in combination with textureSize
to decide the size of what you are drawing.
See also
- PySide6.QtQuick.QQuickPaintedItem.contentsScale()#
- Return type:
float
See also
Getter of property contentsScale
.
- PySide6.QtQuick.QQuickPaintedItem.contentsScaleChanged()#
Notification signal of property contentsScale
.
- PySide6.QtQuick.QQuickPaintedItem.contentsSize()#
- Return type:
See also
Getter of property contentsSize
.
- PySide6.QtQuick.QQuickPaintedItem.contentsSizeChanged()#
Notification signal of property contentsSize
.
- PySide6.QtQuick.QQuickPaintedItem.fillColor()#
- Return type:
See also
Getter of property fillColor
.
- PySide6.QtQuick.QQuickPaintedItem.fillColorChanged()#
Notification signal of property fillColor
.
- PySide6.QtQuick.QQuickPaintedItem.mipmap()#
- Return type:
bool
Returns true if mipmaps are enabled; otherwise, false is returned.
By default, mipmapping is not enabled.
See also
- PySide6.QtQuick.QQuickPaintedItem.opaquePainting()#
- Return type:
bool
Returns true if this item is opaque; otherwise, false is returned.
By default, painted items are not opaque.
See also
- abstract PySide6.QtQuick.QQuickPaintedItem.paint(painter)#
- Parameters:
painter –
PySide6.QtGui.QPainter
This function, which is usually called by the QML Scene Graph, paints the contents of an item in local coordinates.
The underlying texture will have a size defined by textureSize
when set, or the item’s size, multiplied by the window’s device pixel ratio.
The function is called after the item has been filled with the fillColor
.
Reimplement this function in a QQuickPaintedItem
subclass to provide the item’s painting implementation, using painter
.
Note
The QML Scene Graph uses two separate threads, the main thread does things such as processing events or updating animations while a second thread does the actual issuing of graphics resource updates and the recording of draw calls. As a consequence, paint() is not called from the main GUI thread but from the GL enabled renderer thread. At the moment paint() is called, the GUI thread is blocked and this is therefore thread-safe.
Warning
Extreme caution must be used when creating QObjects, emitting signals, starting timers and similar inside this function as these will have affinity to the rendering thread.
See also
- PySide6.QtQuick.QQuickPaintedItem.performanceHints()#
- Return type:
PerformanceHints
Returns the performance hints.
By default, no performance hint is enabled.
- PySide6.QtQuick.QQuickPaintedItem.renderTarget()#
- Return type:
See also
Getter of property renderTarget
.
- PySide6.QtQuick.QQuickPaintedItem.renderTargetChanged()#
Notification signal of property renderTarget
.
- PySide6.QtQuick.QQuickPaintedItem.resetContentsSize()#
This convenience function is equivalent to calling setContentsSize
(QSize()).
- PySide6.QtQuick.QQuickPaintedItem.setContentsScale(arg__1)#
- Parameters:
arg__1 – float
See also
Setter of property contentsScale
.
- PySide6.QtQuick.QQuickPaintedItem.setContentsSize(arg__1)#
- Parameters:
arg__1 –
PySide6.QtCore.QSize
See also
Setter of property contentsSize
.
- PySide6.QtQuick.QQuickPaintedItem.setFillColor(arg__1)#
- Parameters:
arg__1 –
PySide6.QtGui.QColor
See also
Setter of property fillColor
.
- PySide6.QtQuick.QQuickPaintedItem.setMipmap(enable)#
- Parameters:
enable – bool
If enable
is true, mipmapping is enabled on the associated texture.
Mipmapping increases rendering speed and reduces aliasing artifacts when the item is scaled down.
By default, mipmapping is not enabled.
See also
- PySide6.QtQuick.QQuickPaintedItem.setOpaquePainting(opaque)#
- Parameters:
opaque – bool
If opaque
is true, the item is opaque; otherwise, it is considered as translucent.
Opaque items are not blended with the rest of the scene, you should set this to true if the content of the item is opaque to speed up rendering.
By default, painted items are not opaque.
See also
- PySide6.QtQuick.QQuickPaintedItem.setPerformanceHint(hint[, enabled=true])#
- Parameters:
hint –
PerformanceHint
enabled – bool
Sets the given performance hint
on the item if enabled
is true; otherwise clears the performance hint.
By default, no performance hint is enabled/
See also
- PySide6.QtQuick.QQuickPaintedItem.setPerformanceHints(hints)#
- Parameters:
hints –
PerformanceHints
Sets the performance hints to hints
By default, no performance hint is enabled/
See also
- PySide6.QtQuick.QQuickPaintedItem.setRenderTarget(target)#
- Parameters:
target –
RenderTarget
See also
Setter of property renderTarget
.
- PySide6.QtQuick.QQuickPaintedItem.setTextureSize(size)#
- Parameters:
size –
PySide6.QtCore.QSize
See also
Setter of property textureSize
.
- PySide6.QtQuick.QQuickPaintedItem.textureSize()#
- Return type:
See also
Getter of property textureSize
.
- PySide6.QtQuick.QQuickPaintedItem.textureSizeChanged()#
Notification signal of property textureSize
.
- PySide6.QtQuick.QQuickPaintedItem.update([rect=QRect()])#
- Parameters:
rect –
PySide6.QtCore.QRect
Schedules a redraw of the area covered by rect
in this item. You can call this function whenever your item needs to be redrawn, such as if it changes appearance or size.
This function does not cause an immediate paint; instead it schedules a paint request that is processed by the QML Scene Graph when the next frame is rendered. The item will only be redrawn if it is visible.
See also