QSoundEffect#
The QSoundEffect
class provides a way to play low latency sound effects. More…
Synopsis#
Properties#
Functions#
def
audioDevice
()def
isLoaded
()def
isMuted
()def
isPlaying
()def
loopCount
()def
loopsRemaining
()def
setAudioDevice
(device)def
setLoopCount
(loopCount)def
setMuted
(muted)def
setSource
(url)def
setVolume
(volume)def
source
()def
status
()def
volume
()
Slots#
Signals#
def
audioDeviceChanged
()def
loadedChanged
()def
loopCountChanged
()def
loopsRemainingChanged
()def
mutedChanged
()def
playingChanged
()def
sourceChanged
()def
statusChanged
()def
volumeChanged
()
Static functions#
def
supportedMimeTypes
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Warning
This section contains snippets that were automatically translated from C++ to Python and may contain errors.
This class allows you to play uncompressed audio files (typically WAV files) in a generally lower latency way, and is suitable for “feedback” type sounds in response to user actions (e.g. virtual keyboard sounds, positive or negative feedback for popup dialogs, or game sounds). If low latency is not important, consider using the QMediaPlayer
class instead, since it supports a wider variety of media formats and is less resource intensive.
This example shows how a looping, somewhat quiet sound effect can be played:
effect = QSoundEffect() effect.setSource(QUrl.fromLocalFile("engine.wav")) effect.setLoopCount(QSoundEffect.Infinite) effect.setVolume(0.25f) effect.play()
Typically the sound effect should be reused, which allows all the parsing and preparation to be done ahead of time, and only triggered when necessary. This assists with lower latency audio playback.
MyGame() self.m_explosion = self m_explosion.setSource(QUrl.fromLocalFile("explosion.wav")) m_explosion.setVolume(0.25f) # Set up click handling etc. clickSource.clicked.connect(m_explosion.play) # private m_explosion = QSoundEffect()
Since QSoundEffect
requires slightly more resources to achieve lower latency playback, the platform may limit the number of simultaneously playing sound effects.
- class PySide6.QtMultimedia.QSoundEffect([parent=None])#
PySide6.QtMultimedia.QSoundEffect(audioDevice[, parent=None])
- Parameters:
audioDevice –
PySide6.QtMultimedia.QAudioDevice
parent –
PySide6.QtCore.QObject
Creates a QSoundEffect
with the given parent
.
Creates a QSoundEffect
with the given audioDevice
and parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.QtMultimedia.QSoundEffect.audioDevice: PySide6.QtMultimedia.QAudioDevice#
Returns the QAudioDevice
instance.
- Access functions:
audioDevice
()setAudioDevice
(device)Signal
audioDeviceChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.loops: int#
This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect .Infinite to enable infinite looping.
The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value.
- Access functions:
loopCount
()setLoopCount
(loopCount)Signal
loopCountChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.loopsRemaining: int#
This property contains the number of loops remaining before the sound effect stops by itself, or Infinite
if that’s what has been set in loops
.
- Access functions:
Signal
loopsRemainingChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.muted: bool#
This property provides a way to control muting. A value of true
will mute this effect.
- Access functions:
isMuted
()setMuted
(muted)Signal
mutedChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.playing: bool#
This property indicates whether the sound effect is playing or not.
- Access functions:
isPlaying
()Signal
playingChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.source: PySide6.QtCore.QUrl#
This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory.
- Access functions:
source
()setSource
(url)Signal
sourceChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.status: Status#
This property indicates the current status of the sound effect from the Status
enumeration.
- Access functions:
status
()Signal
statusChanged
()
- property PᅟySide6.QtMultimedia.QSoundEffect.volume: float#
This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).
- Access functions:
volume
()setVolume
(volume)Signal
volumeChanged
()
- PySide6.QtMultimedia.QSoundEffect.Loop#
Constant
Description
QSoundEffect.Infinite
Used as a parameter to
setLoopCount()
for infinite looping
- PySide6.QtMultimedia.QSoundEffect.Status#
Constant
Description
QSoundEffect.Null
No source has been set or the source is null.
QSoundEffect.Loading
The SoundEffect is trying to load the source.
QSoundEffect.Ready
The source is loaded and ready for play.
QSoundEffect.Error
An error occurred during operation, such as failure of loading the source.
- PySide6.QtMultimedia.QSoundEffect.audioDevice()#
- Return type:
See also
Getter of property audioDevice
.
- PySide6.QtMultimedia.QSoundEffect.audioDeviceChanged()#
Notification signal of property audioDevice
.
- PySide6.QtMultimedia.QSoundEffect.isLoaded()#
- Return type:
bool
Returns whether the sound effect has finished loading the source()
.
- PySide6.QtMultimedia.QSoundEffect.isMuted()#
- Return type:
bool
Returns whether this sound effect is muted
Getter of property muted
.
- PySide6.QtMultimedia.QSoundEffect.isPlaying()#
- Return type:
bool
Returns true if the sound effect is currently playing, or false otherwise
Getter of property playing
.
- PySide6.QtMultimedia.QSoundEffect.loadedChanged()#
The loadedChanged
signal is emitted when the loading state has changed.
- PySide6.QtMultimedia.QSoundEffect.loopCount()#
- Return type:
int
Returns the total number of times that this sound effect will be played before stopping.
See the loopsRemaining()
method for the number of loops currently remaining.
See also
Getter of property loops
.
- PySide6.QtMultimedia.QSoundEffect.loopCountChanged()#
The loopCountChanged
signal is emitted when the initial number of loops has changed.
Notification signal of property loops
.
- PySide6.QtMultimedia.QSoundEffect.loopsRemaining()#
- Return type:
int
Getter of property loopsRemaining
.
- PySide6.QtMultimedia.QSoundEffect.loopsRemainingChanged()#
The loopsRemainingChanged
signal is emitted when the remaining number of loops has changed.
Notification signal of property loopsRemaining
.
- PySide6.QtMultimedia.QSoundEffect.mutedChanged()#
The mutedChanged
signal is emitted when the mute state has changed.
Notification signal of property muted
.
- PySide6.QtMultimedia.QSoundEffect.play()#
Start playback of the sound effect, looping the effect for the number of times as specified in the loops property.
- PySide6.QtMultimedia.QSoundEffect.playingChanged()#
The playingChanged
signal is emitted when the playing property has changed.
Notification signal of property playing
.
- PySide6.QtMultimedia.QSoundEffect.setAudioDevice(device)#
- Parameters:
device –
PySide6.QtMultimedia.QAudioDevice
See also
Setter of property audioDevice
.
- PySide6.QtMultimedia.QSoundEffect.setLoopCount(loopCount)#
- Parameters:
loopCount – int
Set the total number of times to play this sound effect to loopCount
.
Setting the loop count to 0 or 1 means the sound effect will be played only once; pass QSoundEffect::Infinite
to repeat indefinitely. The loop count can be changed while the sound effect is playing, in which case it will update the remaining loops to the new loopCount
.
See also
Setter of property loops
.
- PySide6.QtMultimedia.QSoundEffect.setMuted(muted)#
- Parameters:
muted – bool
Sets whether to mute this sound effect’s playback.
If muted
is true, playback will be muted (silenced), and otherwise playback will occur with the currently specified volume()
.
See also
Setter of property muted
.
- PySide6.QtMultimedia.QSoundEffect.setSource(url)#
- Parameters:
url –
PySide6.QtCore.QUrl
Set the current URL to play to url
.
See also
Setter of property source
.
- PySide6.QtMultimedia.QSoundEffect.setVolume(volume)#
- Parameters:
volume – float
Sets the sound effect volume to volume
.
The volume is scaled linearly from 0.0
(silence) to 1.0
(full volume). Values outside this range will be clamped.
The default volume is 1.0
.
UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale will produce linear changes in perceived loudness, which is what a user would normally expect from a volume control. See convertVolume()
for more details.
See also
Setter of property volume
.
- PySide6.QtMultimedia.QSoundEffect.source()#
- Return type:
Returns the URL of the current source to play
See also
Getter of property source
.
- PySide6.QtMultimedia.QSoundEffect.sourceChanged()#
The sourceChanged
signal is emitted when the source has been changed.
Notification signal of property source
.
Returns the current status of this sound effect.
Getter of property status
.
- PySide6.QtMultimedia.QSoundEffect.statusChanged()#
The statusChanged
signal is emitted when the status property has changed.
Notification signal of property status
.
- PySide6.QtMultimedia.QSoundEffect.stop()#
Stop current playback.
- static PySide6.QtMultimedia.QSoundEffect.supportedMimeTypes()#
- Return type:
list of strings
Returns a list of the supported mime types for this platform.
- PySide6.QtMultimedia.QSoundEffect.volume()#
- Return type:
float
Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume).
See also
Getter of property volume
.
- PySide6.QtMultimedia.QSoundEffect.volumeChanged()#
The volumeChanged
signal is emitted when the volume has changed.
Notification signal of property volume
.