QVector4D#
The QVector4D class represents a vector or vertex in 4D space. More…
New in version 4.6.
Synopsis#
Functions#
def
__reduce__()def
__repr__()def
isNull()def
length()def
lengthSquared()def
normalize()def
normalized()def
__ne__(v2)def
__mul__(factor)def
__mul__(factor)def
__mul__(matrix)def
__mul__(matrix)def
__mul__(v2)def
__imul__(vector)def
__imul__(factor)def
__add__(v2)def
__iadd__(vector)def
__sub__()def
__sub__(v2)def
__isub__(vector)def
__div__(divisor)def
__div__(divisor)def
operator/=(vector)def
operator/=(divisor)def
__eq__(v2)def
operator[](i)def
setW(w)def
setX(x)def
setY(y)def
setZ(z)def
toPoint()def
toPointF()def
toTuple()def
toVector2D()def
toVector2DAffine()def
toVector3D()def
toVector3DAffine()def
w()def
x()def
y()def
z()
Static functions#
def
dotProduct(v1, v2)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Vectors are one of the main building blocks of 4D affine representations of 3D space. They consist of four finite floating-point coordinates, traditionally called x, y, z and w.
The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.
See also
- class PySide6.QtGui.QVector4D#
PySide6.QtGui.QVector4D(point)
PySide6.QtGui.QVector4D(point)
PySide6.QtGui.QVector4D(vector)
PySide6.QtGui.QVector4D(vector, zpos, wpos)
PySide6.QtGui.QVector4D(vector)
PySide6.QtGui.QVector4D(vector, wpos)
PySide6.QtGui.QVector4D(xpos, ypos, zpos, wpos)
- Parameters:
ypos – float
xpos – float
vector –
PySide6.QtGui.QVector2Dpoint –
PySide6.QtCore.QPointzpos – float
wpos – float
Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).
Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.
Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.
Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zero.
See also
Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zpos and wpos respectively, each of which must be finite.
See also
Constructs a 4D vector from the specified 3D vector. The w coordinate is set to zero.
See also
Constructs a 4D vector from the specified 3D vector. The w coordinate is set to wpos, which must be finite.
See also
Constructs a vector with coordinates (xpos, ypos, zpos, wpos). All parameters must be finite.
- PySide6.QtGui.QVector4D.__reduce__()#
- Return type:
object
- PySide6.QtGui.QVector4D.__repr__()#
- Return type:
object
- static PySide6.QtGui.QVector4D.dotProduct(v1, v2)#
- Parameters:
- Return type:
float
Returns the dot product of v1 and v2.
- PySide6.QtGui.QVector4D.isNull()#
- Return type:
bool
Returns true if the x, y, z, and w coordinates are set to 0.0, otherwise returns false.
- PySide6.QtGui.QVector4D.length()#
- Return type:
float
Returns the length of the vector from the origin.
See also
- PySide6.QtGui.QVector4D.lengthSquared()#
- Return type:
float
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
See also
- PySide6.QtGui.QVector4D.normalize()#
Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
See also
- PySide6.QtGui.QVector4D.normalized()#
- Return type:
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
See also
- PySide6.QtGui.QVector4D.__ne__(v2)#
- Parameters:
- Return type:
bool
Returns true if v1 is not equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.
- PySide6.QtGui.QVector4D.__mul__(factor)#
- Parameters:
factor – float
- Return type:
Returns a copy of the given vector, multiplied by the given factor.
See also
operator*=()
- PySide6.QtGui.QVector4D.__mul__(factor)
- Parameters:
factor – float
- Return type:
Returns a copy of the given vector, multiplied by the given factor.
See also
operator*=()
- PySide6.QtGui.QVector4D.__mul__(matrix)
- Parameters:
matrix –
PySide6.QtGui.QMatrix4x4- Return type:
- PySide6.QtGui.QVector4D.__mul__(matrix)
- Parameters:
matrix –
PySide6.QtGui.QMatrix4x4- Return type:
- PySide6.QtGui.QVector4D.__mul__(v2)
- Parameters:
- Return type:
Returns the QVector4D object formed by multiplying each component of v1 by the corresponding component of v2.
Note
This is not a cross product of v1 and v2 in any sense. (Its components add up to the dot product of v1 and v2.)
See also
operator*=()
- PySide6.QtGui.QVector4D.__imul__(vector)#
- Parameters:
vector –
PySide6.QtGui.QVector4D- Return type:
Multiplies each component of this vector by the corresponding component of vector and returns a reference to this vector.
See also
operator/=()operator*()
- PySide6.QtGui.QVector4D.__imul__(factor)
- Parameters:
factor – float
- Return type:
Multiplies this vector’s coordinates by the given finite factor, and returns a reference to this vector.
See also
operator/=()operator*()
- PySide6.QtGui.QVector4D.__add__(v2)#
- Parameters:
- Return type:
Returns a QVector4D object that is the sum of the given vectors, v1 and v2; each component is added separately.
See also
operator+=()
- PySide6.QtGui.QVector4D.__iadd__(vector)#
- Parameters:
vector –
PySide6.QtGui.QVector4D- Return type:
Adds the given vector to this vector and returns a reference to this vector.
See also
operator-=()
- PySide6.QtGui.QVector4D.__sub__()#
- Return type:
This is an overloaded function.
Returns a QVector4D object that is formed by changing the sign of all three components of the given vector.
Equivalent to QVector4D(0,0,0,0) - vector.
- PySide6.QtGui.QVector4D.__sub__(v2)
- Parameters:
- Return type:
Returns a QVector4D object that is formed by subtracting v2 from v1; each component is subtracted separately.
See also
operator-=()
- PySide6.QtGui.QVector4D.__isub__(vector)#
- Parameters:
vector –
PySide6.QtGui.QVector4D- Return type:
Subtracts the given vector from this vector and returns a reference to this vector.
See also
operator+=()
- PySide6.QtGui.QVector4D.__div__(divisor)#
- Parameters:
divisor –
PySide6.QtGui.QVector4D- Return type:
Returns the QVector4D object formed by dividing each component of the given vector by the corresponding component of the given divisor.
The divisor must have no component that is either zero or NaN.
See also
operator/=()
- PySide6.QtGui.QVector4D.__div__(divisor)
- Parameters:
divisor – float
- Return type:
Returns the QVector4D object formed by dividing each component of the given vector by the given divisor.
The divisor must not be either zero or NaN.
See also
operator/=()
- PySide6.QtGui.QVector4D.operator/=(vector)
- Parameters:
vector –
PySide6.QtGui.QVector4D- Return type:
Divides each component of this vector by the corresponding component of vector and returns a reference to this vector.
The vector must have no component that is either zero or NaN.
See also
operator*=()operator/()
- PySide6.QtGui.QVector4D.operator/=(divisor)
- Parameters:
divisor – float
- Return type:
Divides this vector’s coordinates by the given divisor, and returns a reference to this vector. The divisor must not be either zero or NaN.
See also
operator*=()
- PySide6.QtGui.QVector4D.__eq__(v2)#
- Parameters:
- Return type:
bool
Returns true if v1 is equal to v2; otherwise returns false. This operator uses an exact floating-point comparison.
- PySide6.QtGui.QVector4D.operator[](i)
- Parameters:
i – int
- Return type:
float
Returns the component of the vector at index position i.
i must be a valid index position in the vector (i.e., 0 <= i < 4).
- PySide6.QtGui.QVector4D.setW(w)#
- Parameters:
w – float
Sets the w coordinate of this point to the given finite w coordinate.
- PySide6.QtGui.QVector4D.setX(x)#
- Parameters:
x – float
Sets the x coordinate of this point to the given finite x coordinate.
- PySide6.QtGui.QVector4D.setY(y)#
- Parameters:
y – float
Sets the y coordinate of this point to the given finite y coordinate.
- PySide6.QtGui.QVector4D.setZ(z)#
- Parameters:
z – float
Sets the z coordinate of this point to the given finite z coordinate.
- PySide6.QtGui.QVector4D.toPoint()#
- Return type:
Returns the QPoint form of this 4D vector. The z and w coordinates are dropped. The x and y coordinates are rounded to nearest integers.
See also
- PySide6.QtGui.QVector4D.toPointF()#
- Return type:
Returns the QPointF form of this 4D vector. The z and w coordinates are dropped.
See also
- PySide6.QtGui.QVector4D.toTuple()#
- Return type:
object
- PySide6.QtGui.QVector4D.toVector2D()#
- Return type:
Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.
See also
- PySide6.QtGui.QVector4D.toVector2DAffine()#
- Return type:
Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.
See also
- PySide6.QtGui.QVector4D.toVector3D()#
- Return type:
Returns the 3D vector form of this 4D vector, dropping the w coordinate.
See also
- PySide6.QtGui.QVector4D.toVector3DAffine()#
- Return type:
Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.
See also
- PySide6.QtGui.QVector4D.w()#
- Return type:
float
Returns the w coordinate of this point.
- PySide6.QtGui.QVector4D.x()#
- Return type:
float
Returns the x coordinate of this point.
- PySide6.QtGui.QVector4D.y()#
- Return type:
float
Returns the y coordinate of this point.
- PySide6.QtGui.QVector4D.z()#
- Return type:
float
Returns the z coordinate of this point.