QTcpServer#
The QTcpServer
class provides a TCP-based server. More…
Inherited by: QSslServer
Synopsis#
Functions#
def
addPendingConnection
(socket)def
close
()def
errorString
()def
isListening
()def
listen
([address=QHostAddress.Any[, port=0]])def
listenBacklogSize
()def
maxPendingConnections
()def
pauseAccepting
()def
proxy
()def
resumeAccepting
()def
serverAddress
()def
serverError
()def
serverPort
()def
setListenBacklogSize
(size)def
setMaxPendingConnections
(numConnections)def
setProxy
(networkProxy)def
setSocketDescriptor
(socketDescriptor)def
socketDescriptor
()def
waitForNewConnection
(msec)
Virtual functions#
def
hasPendingConnections
()def
incomingConnection
(handle)def
nextPendingConnection
()
Signals#
def
acceptError
(socketError)def
newConnection
()def
pendingConnectionAvailable
()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
This class makes it possible to accept incoming TCP connections. You can specify the port or have QTcpServer
pick one automatically. You can listen on a specific address or on all the machine’s addresses.
Call listen()
to have the server listen for incoming connections. The newConnection()
signal is then emitted each time a client connects to the server. When the client connection has been added to the pending connection queue using the addPendingConnection()
function, the pendingConnectionAvailable()
signal is emitted.
Call nextPendingConnection()
to accept the pending connection as a connected QTcpSocket
. The function returns a pointer to a QTcpSocket
in ConnectedState
that you can use for communicating with the client.
If an error occurs, serverError()
returns the type of error, and errorString()
can be called to get a human readable description of what happened.
When listening for connections, the address and port on which the server is listening are available as serverAddress()
and serverPort()
.
Calling close()
makes QTcpServer
stop listening for incoming connections.
Although QTcpServer
is mostly designed for use with an event loop, it’s possible to use it without one. In that case, you must use waitForNewConnection()
, which blocks until either a connection is available or a timeout expires.
See also
QTcpSocket
Fortune Server Threaded Fortune Server Loopback Example Torrent Example
- class PySide6.QtNetwork.QTcpServer([parent=None])#
- Parameters:
parent –
PySide6.QtCore.QObject
Constructs a QTcpServer
object.
parent
is passed to the QObject
constructor.
See also
- PySide6.QtNetwork.QTcpServer.acceptError(socketError)#
- Parameters:
socketError –
SocketError
This signal is emitted when accepting a new connection results in an error. The socketError
parameter describes the type of error that occurred.
See also
- PySide6.QtNetwork.QTcpServer.addPendingConnection(socket)#
- Parameters:
socket –
PySide6.QtNetwork.QTcpSocket
This function is called by incomingConnection()
to add the socket
to the list of pending incoming connections.
Note
Don’t forget to call this member from reimplemented incomingConnection()
if you do not want to break the Pending Connections mechanism. This function emits the pendingConnectionAvailable()
signal after the socket has been added.
- PySide6.QtNetwork.QTcpServer.close()#
Closes the server. The server will no longer listen for incoming connections.
See also
- PySide6.QtNetwork.QTcpServer.errorString()#
- Return type:
str
Returns a human readable description of the last error that occurred.
See also
- PySide6.QtNetwork.QTcpServer.hasPendingConnections()#
- Return type:
bool
Returns true
if the server has a pending connection; otherwise returns false
.
- PySide6.QtNetwork.QTcpServer.incomingConnection(handle)#
- Parameters:
handle –
qintptr
This virtual function is called by QTcpServer
when a new connection is available. The socketDescriptor
argument is the native socket descriptor for the accepted connection.
The base implementation creates a QTcpSocket
, sets the socket descriptor and then stores the QTcpSocket
in an internal list of pending connections. Finally newConnection()
is emitted.
Reimplement this function to alter the server’s behavior when a connection is available.
If this server is using QNetworkProxy
then the socketDescriptor
may not be usable with native socket functions, and should only be used with setSocketDescriptor()
.
Note
If another socket is created in the reimplementation of this method, it needs to be added to the Pending Connections mechanism by calling addPendingConnection()
.
Note
If you want to handle an incoming connection as a new QTcpSocket
object in another thread you have to pass the socketDescriptor
to the other thread and create the QTcpSocket
object there and use its setSocketDescriptor()
method.
- PySide6.QtNetwork.QTcpServer.isListening()#
- Return type:
bool
Returns true
if the server is currently listening for incoming connections; otherwise returns false
.
See also
- PySide6.QtNetwork.QTcpServer.listen([address=QHostAddress.Any[, port=0]])#
- Parameters:
address –
PySide6.QtNetwork.QHostAddress
port –
quint16
- Return type:
bool
Tells the server to listen for incoming connections on address address
and port port
. If port
is 0, a port is chosen automatically. If address
is Any
, the server will listen on all network interfaces.
Returns true
on success; otherwise returns false
.
See also
- PySide6.QtNetwork.QTcpServer.listenBacklogSize()#
- Return type:
int
Returns the backlog queue size of to be accepted connections.
See also
- PySide6.QtNetwork.QTcpServer.maxPendingConnections()#
- Return type:
int
Returns the maximum number of pending accepted connections. The default is 30.
- PySide6.QtNetwork.QTcpServer.newConnection()#
This signal is emitted every time a new connection is available, regardless of whether it has been added to the pending connections queue or not.
- PySide6.QtNetwork.QTcpServer.nextPendingConnection()#
- Return type:
Returns the next pending connection as a connected QTcpSocket
object.
The socket is created as a child of the server, which means that it is automatically deleted when the QTcpServer
object is destroyed. It is still a good idea to delete the object explicitly when you are done with it, to avoid wasting memory.
None
is returned if this function is called when there are no pending connections.
Note
The returned QTcpSocket
object cannot be used from another thread. If you want to use an incoming connection from another thread, you need to override incomingConnection()
.
See also
- PySide6.QtNetwork.QTcpServer.pauseAccepting()#
Pauses accepting new connections. Queued connections will remain in queue.
See also
- PySide6.QtNetwork.QTcpServer.pendingConnectionAvailable()#
This signal is emitted every time a new connection has been added to the pending connections queue.
- PySide6.QtNetwork.QTcpServer.proxy()#
- Return type:
Returns the network proxy for this socket. By default DefaultProxy
is used.
See also
- PySide6.QtNetwork.QTcpServer.resumeAccepting()#
Resumes accepting new connections.
See also
- PySide6.QtNetwork.QTcpServer.serverAddress()#
- Return type:
Returns the server’s address if the server is listening for connections; otherwise returns Null
.
See also
- PySide6.QtNetwork.QTcpServer.serverError()#
- Return type:
Returns an error code for the last error that occurred.
See also
- PySide6.QtNetwork.QTcpServer.serverPort()#
- Return type:
quint16
Returns the server’s port if the server is listening for connections; otherwise returns 0.
See also
- PySide6.QtNetwork.QTcpServer.setListenBacklogSize(size)#
- Parameters:
size – int
Sets the backlog queue size of to be accepted connections to size
. The operating system might reduce or ignore this value. By default, the queue size is 50.
- PySide6.QtNetwork.QTcpServer.setMaxPendingConnections(numConnections)#
- Parameters:
numConnections – int
Sets the maximum number of pending accepted connections to numConnections
. QTcpServer
will accept no more than numConnections
incoming connections before nextPendingConnection()
is called. By default, the limit is 30 pending connections.
Clients may still able to connect after the server has reached its maximum number of pending connections (i.e., QTcpSocket
can still emit the connected() signal). QTcpServer
will stop accepting the new connections, but the operating system may still keep them in queue.
- PySide6.QtNetwork.QTcpServer.setProxy(networkProxy)#
- Parameters:
networkProxy –
PySide6.QtNetwork.QNetworkProxy
Warning
This section contains snippets that were automatically translated from C++ to Python and may contain errors.
Sets the explicit network proxy for this socket to networkProxy
.
To disable the use of a proxy for this socket, use the NoProxy
proxy type:
server.setProxy(QNetworkProxy.NoProxy)See also
- PySide6.QtNetwork.QTcpServer.setSocketDescriptor(socketDescriptor)#
- Parameters:
socketDescriptor –
qintptr
- Return type:
bool
Sets the socket descriptor this server should use when listening for incoming connections to socketDescriptor
. Returns true
if the socket is set successfully; otherwise returns false
.
The socket is assumed to be in listening state.
See also
- PySide6.QtNetwork.QTcpServer.socketDescriptor()#
- Return type:
qintptr
Returns the native socket descriptor the server uses to listen for incoming instructions, or -1 if the server is not listening.
If the server is using QNetworkProxy
, the returned descriptor may not be usable with native socket functions.
See also
- PySide6.QtNetwork.QTcpServer.waitForNewConnection(msec)#
- Parameters:
msec – int
- Return type:
(retval, timedOut)
Waits for at most msec
milliseconds or until an incoming connection is available. Returns true
if a connection is available; otherwise returns false
. If the operation timed out and timedOut
is not None
, *``timedOut`` will be set to true.
This is a blocking function call. Its use is disadvised in a single-threaded GUI application, since the whole application will stop responding until the function returns. waitForNewConnection() is mostly useful when there is no event loop available.
The non-blocking alternative is to connect to the newConnection()
signal.
If msec is -1, this function will not time out.